Tue.Jan 14, 2020

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How Augmented Reality Can Be Used for Writing Prompts

ARPost

Augmented reality is a form of technology that enhances the real-world environment around us with computer-generated images and information, creating a hybrid scenario which can add to all manner of experiences, including learning. See Also: Can Augmented Reality Shorten the Learning Curve? AR can be utilized through devices such as tablets that are equipped with an easy-to-download AR app.

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Magic Leap Lawsuit Against Nreal on Hold as Mediation Begins & Court Sets Tentative Trial Date

Next Reality AR

This week, the beginning of an epic legal battle was set to begin between augmented reality players Magic Leap and Nreal, the small China-based startup accused by the former of stealing trade secrets. However, a new wrinkle has emerged in the legal skirmish that could change everything. Don't Miss: Magic Leap Patents Signed Over to JPMorgan Chase as Collateral Just Months After Major Funding Push If you're just getting up to speed on the case, the background is that Nreal co-founder and CEO Chi

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Recently Released Half-Life: Alyx Screenshots Tease New Enemies And Environments

VRScout

Take a look at some of the baddies you’ll be facing in Valve’s upcoming Half-Life VR game. This March Half-Life: Alyx will make its highly-anticipated debut on VR headsets, marking the first official release of a Half-Life game in 13 years. The first of three upcoming VR titles currently in development by Valve, the company promises the Half-Life: Alyx will set a new standard for modern VR gaming, offering players a visceral immersive experience unlike anything available at the moment. .

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Magic Leap Trade Secrets Lawsuit Against China's Nreal on Hold as Mediation Begins & Court Sets Tentative Trial Date

Next Reality AR

This week, the beginning of an epic legal battle was set to begin between augmented reality players Magic Leap and Nreal, the small China-based startup accused by the former of stealing trade secrets. However, a new wrinkle has emerged in the legal skirmish that could change everything. Don't Miss: Magic Leap Patents Signed Over to JPMorgan Chase as Collateral Just Months After Major Funding Push If you're just getting up to speed on the case, the background is that Nreal co-founder and CEO Chi

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Breaking Down Best Practices in AR Advertising

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . 4 Best Practices To Keep In Mind For Your AR Advertising Campaign. by Cristina Ferrandez. AR is continuing to establish itself as a popular form of marketing and advertising, now projected to reach $8.8 billion by 2023 according to ARtillery Intelligence.

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Vive X Company Immersive Factory Raises £850k Towards VR-based HSE Training

Peter Graham

Companies across the world are discovering the benefit of implementing virtual reality (VR) training as a way of safely teaching employees new skills. Immersive Factory is a specialist in VR-based training exercises for occupational health, safety and environment (HSE) and was part of HTC’s Vive X accelerator in London, UK. Today, the company has announced that £850k has been raised towards further programme development.

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Replay: Hugo Swart (Qualcomm) on Qualcomm’s Plan to Accelerate VR & AR Growth

The AR Show

Efficient computing is critical for AR smartglasses, and Qualcomm recently announced another update to their chipsets dedicated to AR & VR. Earlier in 2019, Hugo Swart, Head of XR at Qualcomm, joined the podcast to share a look at Qualcomm's strategy. Here's the episode in its entirety. ——— Hugo Swart is a senior director of product management and serves as the Head of XR for Qualcomm Technologies.

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Hands-on With Panasonic’s VR Eyeglasses: A Stylish Step Forward

Peter Graham

One of the biggest announcements relating to the virtual reality (VR) industry during CES 2020 came from an unexpected source, Panasonic. The company revealed a device currently called ‘UHD VR Eyeglasses’ – a snappy title if ever there was one – which promises not only a rich visual experience for the wearer but also a fashionable take on strapping technology to your face.

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All the best AR VR news from CES 2020

The Ghost Howls

Last week there has been the CES, maybe the biggest technology show of the year. As it is a tradition of this blog , I have read everything I could about the AR and VR technologies showcased there, and I’ve condensed all the news in a single article , that you can skim fast until you find a topic you are interested in. Before starting, let me just tell you that if you like this kind of posts, please subscribe to my newsletter and donate to my Patreon to support me writing them.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Sony Confirms E3 2020 Won’t Feature PlayStation

Peter Graham

When it comes to big videogame announcements the Electronic Entertainment Expo (E3) in Los Angeles every June tends to be the highlight of every year. However, Sony Interactive Entertainment (SIE) was noticeably absent last year, leaving not only a big gap news wise but physically as well. Now it looks like that trend is set to continue with the company confirming it won’t be attending E3 2020.

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Digging Up Digital Cadavers in XR, with Sector 5 Digital’s Jeff Meisner

XR for Business Podcast

Today’s guest — Sector 5 Digital ‘s Jeff Meisner — hopes to put grave robbers out of business, among other things. He pops in to talk to Alan about all the experiential learning experiences his company has developed, from digital cadavers to study anatomy, to the VR design process of Bell Helicopters. [Editor’s Note: due to an uploading error on my part, this episode was previously released last week with the wrong audio.

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Astraeus Dev Launches Kickstarter for Arena Dueler Ironlights

Peter Graham

Indie developer E McNeill made a name for himself in the virtual reality (VR) space through innovative strategy titles like Astraeus, Tactera and Skylight, harking all the way back to the early days of the original Samsung Gear VR with Darknet. It has been a little while since VRFocus last heard from E McNeill as he’s been working on a very different project to those previous titles, Ironlights, am arena-based combat experience.

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Digging Up Digital Cadavers in XR, with Sector 5 Digital’s Jeff Meisner

XR for Business Podcast

Today’s guest — Sector 5 Digital ‘s Jeff Meisner — hopes to put grave robbers out of business, among other things. He pops in to talk to Alan about all the experiential learning experiences his company has developed, from digital cadavers to study anatomy, to the VR design process of Bell Helicopters. [Editor’s Note: due to an uploading error on my part, this episode was previously released last week with the wrong audio.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Creed: Rise to Glory Sees Physical PlayStation VR Release in Europe This Week

Peter Graham

When it comes to boxing videogames for PlayStation VR your choices are fairly limited. There’s Knockout League for a playful take on the sport, BoxVR which is more workout focused or the movie inspired Creed: Rise to Glory. Created by Survios, the latter has been available for purchase since 2018, in digital form worldwide and physically in North America.

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Digging Up Digital Cadavers in XR, with Sector 5 Digital’s Jeff Meisner

XR for Business Podcast

Today’s guest — Sector 5 Digital ‘s Jeff Meisner — hopes to put grave robbers out of business, among other things. He pops in to talk to Alan about all the experiential learning experiences his company has developed, from digital cadavers to study anatomy, to the VR design process of Bell Helicopters. [Editor’s Note: due to an uploading error on my part, this episode was previously released last week with the wrong audio.