Thu.Dec 27, 2018

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Moving Virtual Objects Like a Jedi

Tech Trends VR

. These are definitely the VR powers you’re looking for…. It was only a matter of time. In fact, I’m a bit surprised it took this long, but researchers at Virginia Tech have put their brains to good use and come up with a way for ordinary mortals to replicate the telekinetic powers of a Jedi in Virtual Reality. The Force Push technique developed at Virginia Tech gives users the ability to move faraway objects with 'Yoda-like calm, nuance, and focus' Click To Tweet.

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HoloLens’ Missing Stock Fuels HoloLens 2 Speculation

Road to VR

For a category-defining first-gen device introduced in early 2015, HoloLens has had a remarkably long lifespan. But it increasingly seems like 2019 could be the year that HoloLens 2 is revealed as official channels have now been weeks without stock of the original headset. Microsoft initially launched HoloLens as a dev kit in early 2016 and later that year made it available in a ‘Commercial Suite’ edition that was positioned toward enterprises.

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Feelreal VR mask brings scents to virtual reality experiences

Slashgear

Virtual reality is a largely visual environment with sounds rounding out the experience. A number of devices bring haptic feedback into the picture, but smell remains absent. That may change in the future via Feelreal’s sensory mask, a contraption that works with existing VR headsets to bring hundreds of smells to the user’s virtual worlds.

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InstaVR 2018 Year in Review: New Publishing Platforms, Funding, Feature Clients, and More

InstaVR

2018 was a phenomenal year at InstaVR! We expanded our publishing outlets, added new features, raised a new round of funding, expanded our team, and continued our leadership as the largest platform for B2B VR app creation. Below are some of the highlights. Thank you for supporting InstaVR over the last 12 months! January 2018 – Published Customer Success stories featuring Hello Kitty & Toyota High System.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Tithi Tewari of SmartVizX

Everything VR & AR

Tithi Tewari, Managing Director & Founder of SmartVizX is our guest this episode. SmartVizX is transforming the design experience for the building industry, and has developed a product called Trezi, that aims to become the leading immersive design collaboration platform for the building industry that brings together all stakeholders in the design project — from architect/designer to engineering services to owner/tenant — to collaborate on the 3D design in an interactive and immersive environ

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Therapists Using VR To Treat Mental Health Issues

VRScout

Limbix is building up immersive content that therapists can use to tackle phobias, depression and anxiety. There are over 300 peer-reviewed studies that show VR is an effective tool for treating mental health disorders such as anxiety, depression, trauma, and addiction. It’s no wonder, therefore, to see a host of companies developing therapeutic content that leverages immersive technology.

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