Tue.Jan 30, 2018

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What Virtual Reality Is, How It Works, and What It Can Do

VRScout

Experience On Demand is an in-depth look at VR and how it can be harnessed to improve our everyday lives. I’m still old enough to remember a time when typing a message on a touchscreen keyboard felt very cutting-edge. But I also remember doing that for the first time in a crowded Apple store, with no real intention of buying the first-generation iPhone I was playing with.

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Can Virtual Reality be a Game Changer for Learning?

Tech Trends VR

Will virtual reality help you learn a language more quickly? Or will it simply replace your memory? VR is the ultimate medium for delivering what is known as “experiential learning.” This education theory is based on the idea that we learn and remember things much better when doing something ourselves than by merely watching someone else do it or being told about it.

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Facebook Preparing New Wave of Full Body AR Camera Lenses

VRScout

The Facebook/Snap wars are heating up once again. This time, however, it’s Facebook creating technology that Snap may one day copy. – When Dancing Hotdogs Go To War. “Good artists borrow, great artists steal.” Those are the words of the late great Pablo Picasso. However, if the iconic painter had lived in modern day Silicon Valley, his famous quote might be remembered as “good companies acquire, Facebook steals.” It’s no secret that the world’s lar

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Book Review: Experience on Demand

Tech Trends VR

Professor Jeremy Bailenson from Stanford University’s Virtual Human Interaction Lab explains what Virtual Reality is, how it works, and what it can do. I’m still old enough to remember a time when typing a message on a touchscreen keyboard felt very cutting-edge indeed. But I also remember doing that for the first time in a crowded Apple store, with no real intention of buying the first-generation iPhone I was playing with.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Positron Closes $1.4 Seed Funding to Develop Next Gen of Its VR Motion Chair

Road to VR

Positron , a Los Angeles-based VR technology studio, announced at Sundance that it closed a $1.4 million seed funding deal to further develop the next generation of the company’s VR motion chair, Voyager. Funding was provided by Lazar Ventures co-founders Cathleen Ihasz and Nicole Ihasz, and OWC. Voyager was used at Sundance 2018 to debut the world premiere of Felix & Paul Studios’ space-themed VR experience made in collaboration with NASA, Space Explorers: A New Dawn.

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Stanford VR Lab Founder’s Academic Journey with VR, and new Book ‘Experience on Demand’

Road to VR

Jeremy Bailenson founding director of Stanford University’s Virtual Human Interaction Lab , and his latest book Experience on Demand traces his academic journey through virtual reality. It’s an intellectual memoir that focuses on his personal work in VR, and the insights that VR provides into human communication dynamics, as well as the impact of VR on our identity, empathy, education, medicine, and our ability to understand complex issues such as global warming and our impact on the

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PlayStation VR motion controller patents bring hope to believers

Slashgear

At the moment, the mainstream VR market is mostly a two-horse race, with Oculus Rift and the HTC Vive taking the lion’s share of the market. Not that others haven’t tried. Microsoft has its own Windows Mixed Reality platform and Sony came even earlier with the PlayStation VR, formerly codenamed “Morpheus”. PS VR, sadly, still has a lot of growing … Continue reading.

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Step Inside the Unabomber Investigation in New Interactive VR Experience

Road to VR

If you were alive in the ’90s, chances are you’ve heard about Ted Kaczynski, aka the Unabomber , the American domestic terrorist that between 1978 and 1995 killed 3 people, and injured 23 others in a nationwide bombing campaign. Now, HTC Vive Studios and The Newseum , an interactive news museum in Washington, D.C., have come together to produce a VR experience detailing the Unabomber case, which features an interactive inside look at Kaczynski’s infamous Montana cabin where he

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Multiplayer zany racing game ‘Sprint Vector’ on PC VR Feb 8th, Feb 13th for PSVR

Cats and VR

Survios, a global leader in virtual reality development and publishing, today announced that the studio’s second title, the hotly anticipated multiplayer adrenaline platformer Sprint Vector , will launch on Oculus Rift and HTC Vive on February 8, followed by PlayStation VR on February 13. In Sprint Vector , up to eight players compete simultaneously in a high stakes, high-octane intergalactic game show created by media mastermind Mr.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Google ‘Blocks’ Update Matures Tools for Even Easier 3D Modeling in VR

Road to VR

Google Blocks, the 3D object creation tool for VR/AR app developers, just got a big update that includes new environments, improved object snapping, and a number of experimental features that the company says makes Blocks “more powerful and even easier to use.” Released to Rift and Vive users for free back in July , Google intended the creation experience in Blocks be more akin to playing with children’s blocks than working with traditional 3D modeling software like Z-Brush or Bl

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‘Sprint Vector’ Gets February 8th PC Launch Date, Feb 13th for PSVR

Road to VR

Having just celebrated a successful closed beta , which showed off some of the game’s new mechanics and solo challenge mode, Survios now says its infectious footracer Sprint Vector is set to launch on HTC Vive and Oculus Rift on February 8th. PlayStation VR players will have to wait until February 13th to join in the fun. Sprint Vector features a unique locomotion system, which Survios dubs ‘Fluid Locomotion’ By pumping your arms, you generate forward motion, much like a sk

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