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Comprehensive Glossary of the Most Frequently Used VR Terms

ARPost

Belonging to the group of technical VR terms, haptics means the simulation of touch by giving the user the sensation of pressure. Latency represents the time delay between the input of the user and the realization of the action in the virtual world. Advanced VR games and apps have a very low latency, almost imperceptible to the user.

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Zero Latency’s Latest Free-Roam Experience Made Me A Believer In VR Esports

VRScout

At the MGM Grand however, location-based VR specialists Zero Latency are offering an entirely new experience that may just bring a competitive edge to the Vegas strip. By utilizing a dual protection solution, Zero Latency has greatly minimized the risk of player-on-player or player-on-wall collisions. Image Credit: Zero Latency.

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‘Unplugged’ Review – Rock Star Ambitions Stifled by Quest’s Hand-tracking

Road to VR

At first I thought the inherent lack of haptic feedback would stymie the game and make it less fun than a similar controller-based game like Rock Band VR on Rift. And although haptics would undeniably help the game, Unplugged does a good job filling in the gaps with its array of expressive visuals. Image courtesy Vertigo Games.

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VR is the Face of Future Entertainment at a Major San Jose Cinemark Theater

Road to VR

In the pre-mission setup phase, players are outfitted with a VR backpack PC, haptic vest, hand and foot trackers, and a VR gun peripheral. Haptics from the vest and the gun pack a significantly greater punch than what than the the rumble found in consumer VR controllers. Photo by Road to VR.

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What is XR? Why is XR the #Future?

ARVR

This looks good from a perspective of understanding, but what is the proper definition of VR? These type of VR experiences involves three types of components: image, sound, and haptic feedback. Existence Hence, making VR all about things that don’t have a physical existence, but can be simulated. Trending AR VR Articles: 1.

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A Work in Progress: Virtual Reality

VRScout

As they say, content is king, and in virtual reality this is definitely an area seeing growing pains. VR faces many challenges when approaching content creation: latency, SIM sickness, limitations in tools available for building, high expense, lack of vernacular/rules, and very little monetary return on investment.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

To mimic the tactile feedback that you experience in real life, you’ll need sensors and haptics all over your body or at least in significant areas, like the face, hands, and feet. The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience.

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