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Inside Leap Motion: 5 Hands-On Tips for Developing in VR

Leapmotion

From gaming to big data, virtual reality gives us the chance to build and explore whole new worlds beyond the screen. As we developed demos and prototypes with the Oculus Rift internally, several UX insights sprung forth. For instance, with the Oculus Rift, cords make it difficult to design a game where you turn 360 degrees.

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

Oculus (Unity 2019.3 or newer) – Oculus (now Meta) Quest. OpenVR – Windows Mixed Reality headsets, HTC Vive , and Oculus Rift. Ultraleap Hand Tracking – Ultraleap Leap Motion controller. Voice command – Examples and scripts for incorporating speech input.

Unity 83
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Indie developer shares the lessons learned from publishing the first App Lab bundle

The Ghost Howls

Some weeks ago, a group of 12 indie development studios decided to launch the first bundle dedicated to App Lab experiences for Oculus Quest. The user could buy the bundle and get access to sideloadable versions of the games, with the promise of a free key for when the game would have been approved by Oculus on App Lab.

Oculus 369
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Augmented reality is reaching a mature state according to Gartner

The Ghost Howls

I think that Gartner was not referring to the consumer market, where VR is still unripe (even if devices like the Oculus Quest and the Vive Focus Plus are helping it in becoming more widespread), but at the B2B one, where VR is already helping companies to spare money (e.g. Security — establishing hierarchies for data capture and protection.

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Valve shows Knuckles prototype controllers v2

The Ghost Howls

One of the biggest drawbacks of HTC Vive headsets with regard to Oculus Rift are the controllers: while Oculus Touch is ergonomic and can emulate the hands quite well, Vive has controllers that are quite big and are usable only as wands. and can also produce confusing interfaces.

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Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion

Leapmotion

We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity. This was driven by what we’ve learned from several years of developing with Leap Motion hands and an eye towards both performance and workflow. Additionally, Unity’s new VR support and the Oculus 0.8.0

Unity 38
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The Importance of Hand Tracking UX Design

The Ghost Howls

So, this article helps you learn these: How to setup hand-tracking in Unity The different uses for hand tracking in your VR projects A quick guide to hand-tracking design for AR/VR with the Oculus Quest When you should use controllers or hands When and how to use levers Other interesting facts about hand-tracking. cable with data connection.