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Sony Establishes Virtual Production Collaboration Centre

XR Today - Augmented Reality tag

Virtual Production (VP) technologies are a rising solution for film production professionals. The technology field leverages immersive hardware and software stacks, enabling on-set professionals to project realistic virtual environments as backdrops with immersive visualizations viewable by a human’s and a camera’s eye.

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Mocap for Content Creators: The Top 5 Solutions 

XR Today - Mixed Reality tag

Motion Capture software, or “Mocap systems”, are particularly valuable for content creators looking to enhance XR experiences with realistic avatars, motion, and gesture controls. Mocap solutions are primarily used for the creation of XR content.

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Final Cut Pro X Arrives With 360 VR Video Editing

VRScout

In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. One of those tools is none other than Final Cut Pro X, Apple’s professional-level video editing software.

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Snap Lens Upgraded with Ray Tracing Tools

XR Today - Augmented Reality tag

Snap, one of the world’s top camera software firms, has revealed major updates to its augmented reality (AR) platform, Snap Lens. The most frequent use cases for ray tracing take place in film, television, and video games. Additional sources include the architectural, engineering, and construction (AEC) industries.

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On the Hunt for VR’s Killer App with Epic Games’ Technical Director of VR & AR, Nick Whiting

Road to VR

But it seems most of the industry is in agreement that the Killer App —a single, platform-defining piece of software that compels buyers—has not yet arrived. Whiting oversees the development of the award-winning Unreal Engine 4’s virtual reality efforts. Epic’s Nick Whiting weighs in on how we might come to find it.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. We don’t really have any software to show on it. Read on for the full interview.

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The XR Week Peek (2022.05.16): Meta teases Cambria, Google shows new AR features, and more!

The Ghost Howls

Some people even found the demo pretty underwhelming, but actually, I know that the strength of Meta all these years has been the software updates. Then, he donned an Oculus Quest 2, put a controller on the bike, and rode the bike while doing the VR game, with the real track mapped perfectly with the virtual track. Learn more.

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