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This Developer Recreated ‘The Legend of Zelda’ Boss Battles in VR

Road to VR

Battles are admittedly much better suited for HTC Vive players, as Oculus Rift players will need a full 360 setup because the lack of directional controls such as snap-turn, or directional teleport. Image captured by Road to VR.

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Basics of Hand Interactions in VR

ARVR

This is usually triggered, by the player letting go of the hand trigger, or the controller getting too far a way from the object you are interacting with. While Grabbed: Update the drawers position to move towards the players controller. Let physics control the guns movement again. Controller Position?—?for

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

I was a die-hard Unreal Engine user, but with a lot of AR being in Unity I needed a way to ramp up on the engine. What has inspired you of the hands tracking of the Oculus Quest more than the use of controllers? Do you think that hands tracking is going to replace controllers anytime soon? Locomotion in VR has just been solved.

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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.

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Exploring Methods for Conveying Object Weight in Virtual Reality

Road to VR

With no way of generating resistive force feedback with today’s VR motion controllers, how can we make users feel and behave as though virtual objects have varying weights? VR motion controllers. As far as production software, we were torn between our familiarity with Unity and the rendering potential of Unreal.

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‘Loading Human: Chapter 1’ Review: Forgettable Memories

UploadVR Between Realities podcast

The game’s control schemes work well, fortunately making the slow travel around the game’s antarctic setting somewhat more tolerable. With the Move controllers acting as your hands, you can point one forward and hold the top button to walk. Those issues are fewer when you play with the standard DualShock controller.

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Preview: ‘Space Junkies’ Feels Like VR’s Spiritual Successor to ‘Unreal Tournament’

Road to VR

Unreal Tournament (1999) was one of the staple arena shooters of my youth. Here’s the counterpoint that balances this out somewhat: it’s masterfully done, and includes enough VR-native controls and clever design tropes to make it a breeze to pick up and play for almost anyone.

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