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This Developer Recreated ‘The Legend of Zelda’ Boss Battles in VR

Road to VR

Battles are admittedly much better suited for HTC Vive players, as Oculus Rift players will need a full 360 setup because the lack of directional controls such as snap-turn, or directional teleport.

Exercises 223
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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.

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‘Loading Human: Chapter 1’ Review: Forgettable Memories

UploadVR Between Realities podcast

The game’s control schemes work well, fortunately making the slow travel around the game’s antarctic setting somewhat more tolerable. With the Move controllers acting as your hands, you can point one forward and hold the top button to walk. Those issues are fewer when you play with the standard DualShock controller.

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Preview: ‘Space Junkies’ Feels Like VR’s Spiritual Successor to ‘Unreal Tournament’

Road to VR

Unreal Tournament (1999) was one of the staple arena shooters of my youth. Here’s the counterpoint that balances this out somewhat: it’s masterfully done, and includes enough VR-native controls and clever design tropes to make it a breeze to pick up and play for almost anyone.

Unreal 163
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Virtuix Faces Problems and Does the Right Thing

VRWorld

Omni is a physical reverse-shape spherical platform which allows that actual physical movement – walking, running, controls and reflects such movement in VR applications. Officially, Virtuix comes Unity and Unreal Engine 4 SDK, speeding the integration in the game or some other VR application.

Austin 40
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VR Training Case Study: Y-12 National Security Complex

HaptX

These allow workers wearing protective, arm-length gloves to handle hazardous and sensitive material in a controlled environment. The developers are using HTC Vive headsets and tracking along with Steam VR to visualize the digital content in Unreal Engine.