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‘HOLOSCOPE’ Headset Claims to Solve AR Display Hurdle with True Holography

Road to VR

He frequents reddit as /u/Doc_Ok , tweets as @okreylos , and blogs about VR-related topics at Doc-Ok.org. Fortunately, in head-mounted displays the screen is bolted to the viewer’s head, solving the problem. SEE ALSO HoloLens Inside-out Tracking Is Game Changing for AR & VR, and No One Is Talking about It.

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VR Prototyping for Less Than $100 with Leap Motion + VRidge

Leapmotion

If you have a newer Android phone and a good gaming computer, it’s possible to prototype, test, and share your VR projects with the world using third-party software like RiftCat’s VRidge. At the same time, it uses your phone’s internal gyros to provide the head tracking. Treat yourself! How it Works.

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Your Left Hand Holds the Past. Your Right Hand Reveals the Future

Leapmotion

These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. The core game mechanic in Aboard the Lookinglass is time. My absolute favorite aspect of game development is devising new mechanics. What sort of game would excite me? How did you conceive of this concept?

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Newsletter 51 – #WWYL? How Hardware Hacks can Change the World

Leapmotion

This weekend, join your fellow software developers over a three-day marathon with a focus on discovery, gaming, and design apps. Designed for the Oculus Rift and the Leap Motion Controller, a trial build of the 3D space-shooter game Perilous Dimension is now available. Register now ». Hacking Life at 17, the Airspace Way. Seattle, WA.

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Space and Perspective in VR

Leapmotion

Within any game engine, interactive elements are typically stationary with respect to some frame of reference. The object moves with the user, but does not follow head or hands. It’s important to note that head tracking moves the user’s head, but not the user’s virtual body. Multiple Frames Of Reference.

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Magic Leap One first impressions review: it’s not a leap, but a step

The Ghost Howls

But while we were great on the technical side, we weren’t good at doing business and marketing (I only started my blog in summer 2016 ), so in 2017 we closed the curtain on our crazy adventure. We had full-body room-scale VR in 2014 , we were so cool. G Invaders : it didn’t work because the room was too little.

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Building Graffiti 3D: A Journey through Space and Design

Leapmotion

Now people can control the precise output color while in the game using sliders in Hovercast (that I mapped to hue, saturation, and brightness). Users have suggested things ranging from refining the tool to be more like “the Photoshop of 3D” to incorporating the drawing function into some sort of game mechanic like this.