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OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

He frequently shares his views and knowledge on his blog. They need software: game engine plugins, compatible content and software utilities. For example, head tracking can come from optical trackers or inertial ones. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Today I’m very proud to host on my blog what is probably one of the best interviews I have ever had in these 6 years of career in VR blogging. I promised to celebrate this blog’s birthday with a few cool interviews and this is one of them. Or Unreal if that’s your language. That’s very interesting.

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Space and Perspective in VR

Leapmotion

Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive. Multiple Frames Of Reference.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

She’s Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. Emily: Also in terms of real estate, that was an early sales in marketing, real estate was pretty quick to this game.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

She’s Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. Emily: Also in terms of real estate, that was an early sales in marketing, real estate was pretty quick to this game.

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HR in XR, with BrainXchange's Emily Friedman

XR for Business Podcast

She's Head of Content and the lead writer at BrainXchange, lead journalist and senior editor at Enterprisewear Blog, and head of marketing and communications for Augmented World Expo USA and AWE EU. Emily: Also in terms of real estate, that was an early sales in marketing, real estate was pretty quick to this game.