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The Ghost Howls’s VR Week Peek (2019.11.11): Cardboard becomes opensource, HoloLens 2 and nreal shipping and much more!

The Ghost Howls

With a surprise move, Google has announced with a blog post that it ha opensourced completely Cardboard. Regarding what components have been opensourced, Google states that “The open source project provides APIs for head tracking, lens distortion rendering, and input handling. If you will be in Italy, please come visiting me!

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Your Left Hand Holds the Past. Your Right Hand Reveals the Future

Leapmotion

These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. The core game mechanic in Aboard the Lookinglass is time. My absolute favorite aspect of game development is devising new mechanics. What sort of game would excite me? How did you conceive of this concept?

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VR Prototyping for Less Than $100 with Leap Motion + VRidge

Leapmotion

If you have a newer Android phone and a good gaming computer, it’s possible to prototype, test, and share your VR projects with the world using third-party software like RiftCat’s VRidge. At the same time, it uses your phone’s internal gyros to provide the head tracking. Download the Unity Core Assets and Modules.

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OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

He frequently shares his views and knowledge on his blog. They need software: game engine plugins, compatible content and software utilities. For example, head tracking can come from optical trackers or inertial ones. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Today I’m very proud to host on my blog what is probably one of the best interviews I have ever had in these 6 years of career in VR blogging. I promised to celebrate this blog’s birthday with a few cool interviews and this is one of them. For four years, I stayed at UCSB and I learned how to program VR.

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Building Graffiti 3D: A Journey through Space and Design

Leapmotion

It looked good on paper, but once I started working with it, I quickly realized that most of my time would be spent just trying to get the device to properly communicate with Unity and pair with the OS rather than having fun making stuff. So I switched to the Leap Motion Controller and quickly got my hands in my application.

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Space and Perspective in VR

Leapmotion

Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive. Multiple Frames Of Reference.