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New Estimate Suggests Samsung Approaching 10 Million Gear VRs Sold By 2018

UploadVR Between Realities podcast

. “In 2016, Samsung used its Gear VR headset as a powerful marketing tool to promote sales of its Galaxy S7 smartphone and implemented appropriate pre-order bundling strategies across many sales territories,” analysis from IHS Markit states. million in 2017.

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Bigscreen Debuts World’s Smallest VR Headset

XR Today - VR Headsets tag

After five minutes, the app’s computer vision tools can also measure interpupillary distance (IPD) and facial contours. Users must first download the Steam client and SteamVR apps for Windows PCs. Further abroad, shoppers in Japan, Australia, and New Zealand can buy the device, which the company plans to expand next year.

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Best Uses of Augmented Reality and Virtual Reality in Video Games

ARVR

The game’s excessive violence led to the game being banned in Australia! While on the hunt for those responsible, you will be able to tap into the city’s omnipresent security cameras, download personal information and control traffic lights, all through your mobile device which includes many augmented reality features.

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WTF is going on with the Merge Mansion ads with Kathy Bates

Mashable VR

I'm actually super close to downloading it because of [the] ads," Romz Bacungan, a 25-year-old from the Philippines, said in a Twitter message to Mashable. You use energy to match up sets of tools that are needed to complete small missions, like planting a flower or cleaning a statue. It's similar to Candy Crush in its simplicity.

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The best VPNs for staying anonymous and secure on the web

Mashable VR

the UK, Canada, Australia, and New Zealand; the Nine Eyes, an extension of the pact that includes Denmark, France, Norway, and the Netherlands; and the Fourteen Eyes, which added Belgium, Germany, Italy, Sweden, and Spain to the mix. Split tunneling. Multihop connections.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. But what happened over the past few years is, it’s become kind of the de facto interactive 3D tool. Alan: So it’s really a prototyping tool then.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. But what happened over the past few years is, it’s become kind of the de facto interactive 3D tool. Alan: So it’s really a prototyping tool then.

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