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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First. image courtesy VR First. image courtesy VR First.

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Taking a Virtual Spin Around The Solar System

Tech Trends VR

It was produced by Orbital Views, a Virtual Reality studio based in Paris, France, with a strong emphasis on research, science and education. To find out how to leverage VR/AR/MR in your enterprise, Tech Trends offers bespoke Virtual Reality Consultancy support. It has since been shown at festivals such as Cannes.

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What F8 2017 Means for Mass Market Adoption of Immersive Technologies

VRScout

Now, let’s consider the key takeaways related to AR, VR and 360 ° content and review how they will influence the mass market adoption of those immersive technologies. That’s what the slide said, but what is important to note is that they are making the camera the first mainstream AR platform. Augmented Reality.

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Apple Vision vs. Meta Quest: The New iPhone Vs. Android?

Upload VR

Yes, Google might still be resurgent with Android, powered by Owlchemy's insights and Samsung's hardware , and other companies might surprise with a novel strategy too. Analog Concerns Oculus Rift prototype demo with Xbox controller, 2012. Headsets are transporters. Transparent AR Is Dead In Some Places.

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The XR Week (2020.11.16): HP Reverb G2 still haunted by WMR tracking, Quest 2 update brings 90Hz, and more!

The Ghost Howls

Oculus Quest 2 gets a huge update. Oculus has just started rolling out the update to the Quest runtime v23 , that introduces a lot of new features and improvements to this device: All the applications in the headset can now run at 90 Hz (including the passthrough vision); Oculus Link upgrades to 90Hz as well and finally exits from beta.

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Taming the Jungle of Ideas, with The Wild’s Gabe Paez

XR for Business Podcast

Gabe has over a decade of experience leading experiential product teams and has designed immersive software products for a diverse roster of Fortune 100 companies including Google, Samsung, Nike, AT&T, and Verizon. We areAR is on the iPad and iPhone, so iOS devices. To learn more about The Wild visit thewild.com.

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Taming the Jungle of Ideas, with The Wild's Gabe Paez

XR for Business Podcast

Gabe has over a decade of experience leading experiential product teams and has designed immersive software products for a diverse roster of Fortune 100 companies including Google, Samsung, Nike, AT&T, and Verizon. We are-- AR is on the iPad and iPhone, so iOS devices. To learn more about The Wild visit thewild.com.