Remove AR Remove France Remove HTC Remove Unreal
article thumbnail

The XR Week Peek (2023.03.13): AltspaceVR shuts down, and much more!

The Ghost Howls

I wonder if this will have any consequences… More info News worth a mention (Image by Xiaomi) AR and VR were great at MWC XR analyst Anshel Sag wrote a great article highlighting all the most important hardware showcased at the Mobile World Congress in Barcelona. You can discover more on the dedicated Linkedin post that I’m sharing below.

Ukraine 348
article thumbnail

The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

AIXR – “The Academy of International Extended Reality” – is an independent non-profit dedicated to promoting MR, AR, and VR tech. Their site also posts educational and informative articles relating to the world of MR, AR, and VR technology. Anybody can make nominations, which are then judged by a massive panel.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

When I interviewed Kevin Williams , an expert in the LBVR market, he said that there are also some experiments with location-based augmented reality and he mentioned a Japanese arcade AR game called HADO. The Vive Pro Eye just launched by HTC at CES (Image by HTC). teams for Japan.

article thumbnail

Time for Enterprise to Enter the Magicverse, with Magic Leap's Brian Kane

XR for Business Podcast

Today we are speaking with Brian Kane from Magic Leap, about how the 3 billion dollar company plans to expand their offerings to the enterprise. We'll also talk about how VR and AR are being used in enterprise, and some exciting announcements. It was developed on the Unreal 4 engine and built by our studios team.

article thumbnail

NewImages, Cannes, Tribeca Join Forces In Unprecedented Collab

VRScout

The XR community are really experts on that.” ” “The acceleration of innovation coming from the video game industry is being driven by real-time game engines, like Unreal and Unity, primarily used in XR and video games, and now more and more in the cinema industry.”

Filming 491
article thumbnail

Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First. image courtesy VR First. image courtesy VR First.

AR 234
article thumbnail

XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

So another big area that I’m seeing sort of early indication with, especially when I went to the Laval Virtual in France — it’s an expo that’s going for the last 21 years — this concept of open innovation. I’d also throw out there, that there’s supposed AR frames. Kent: Yeah. Alan: Yeah.