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Epic Games Awarded Grants to 31 XR Projects in 2021 Through the $100M MegaGrants Fund

Road to VR

Since 2019 Epic Games (well known as the creators of Unreal Engine & Fortnite ) has run the Epic MegaGrants program, a $100 million fund to financially support projects built with Unreal Engine. BRUNNER Elektronik – Unreal Engine Integration for NOVASIM Flight Simulator. Lemay – AR Workflow from Revit to Reality (Canada).

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How to Build a Location-Based AR Application

ARPost

Since the market size of augmented reality solutions is expected to reach $209 billion by 2022, it’s no surprise AR is a trend for a handful of industries like gaming, media and entertainment, advertising, and others. What Is a Location-Based AR Application? Influence of AR on Various Domains. Healthcare. Entertainment.

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The XR Week Peek (2023.09.25): Pico 5 to come in three models, Quest 3 is launching, and more!

The Ghost Howls

Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. There are also some conspiracy theories about all this being a deliberate move to be acquired or that the initial nonsensical conditions were announced just to make people accept better these new ones.

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AWE EU ’23: Key Takeaways and Announcements

XR Today - VR Headsets tag

Last week, Augmented World Expo EU (AWE) 2023 hosted its yearly event highlighting recent innovations in enterprise-grade AR/VR/MR solutions, as well as related emerging technology such as genAI, digital twins, and geospatial tech. The firms are collaborating to improve the opportunities for leveraging AR wearables in the workplace.

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Building Character: Didimo Expands Popul8 Gen AI Partnerships

XR Today - Mixed Reality tag

Furthemore, the platform is compatible with most gaming engines, including Unity, Unreal Engine, and others. As the global tech industry teams up to develop serious gaming tools, enterprises like Meta, Improbable, Epic Games, Unity, NVIDIA, and others are creating their own solutions to facilitate the rise of the enterprise metaverse and XR.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First. image courtesy VR First. VR First Institutions (including new openings).

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10 Recent VR and AR Investments You Should Know About

VRScout

Although we are undeniably in the early adoption stages, the latest numbers from the International Data Corp. project worldwide VR/AR industry revenues to be $162B by 2020. Investors are certainly chasing after that future revenue. In the first half of 2016, the VR/AR industry saw $1.3B OWLCHEMY LABS LANDS $5M.