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ARuVR’s 2022 Growth Marks Market Shift for 2023 

XR Today - Virtual Reality

Its successes have helped its continued innovation and milestones since its founding in December 2018. . G-Cloud 13 2022-2023 provides companies working with British public institutions such as the UK government, education, healthcare, police and first responders to supply goods while following UK institutional guidelines.

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LooxidVR is a virtual reality headset that can analyze your emotions

The Ghost Howls

When I wrote my post about CES 2018 , I briefly talked about a headset called LooxidVR, able to “read the emotions” of the user by employing a combination of EEG sensors and eye tracking. Our VR system enables researchers to directly build VR environments through our Unity SDK and track, as well as detect, physiological signals.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

At HaptX, our team is celebrating a milestone-filled 2018. Weeks later, we traveled to Park City, Utah to debut our HaptX Glove prototype at the 2018 Sundance Film Festival. Our team took over the Ready Player One livestream on Twitch at the 2018 South by Southwest Conference. A new generation of HaptX Gloves.

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#1228: XR Accessibility and Public Policy with XR Association’s Liz Hyman

Voices of VR

Liz Hyman President and the CEO of the XR Association (XRA), which is a non-profit, industry trade association representing 47 XR companies including major players like Meta, Google, Microsoft, HTC, Sony Interactive Entertainment, Unity, and HTC. Section 508 would only apply to XR experiences produced by the federal government.

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My predictions for virtual reality in 2022

The Ghost Howls

Bytedance can’t compete out off the bat with Facebook, but it has deep pockets too and also may have the support (and the money) of the Chinese government, so it is a company to keep an eye on. Epic has implemented it, and Unity is doing that too. I am a Unity developer, and I can tell you that now Unity.XR

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On the Hunt for VR’s Killer App with Vive’s China President, Alvin Wang Graylin

Road to VR

It will likely happen first in Asia where governments and parents prioritize their children’s education over all else. Graylin: Initial versions of above applications could happen in late 2017 or the first half of 2018. But likely it’ll be the second half of 2018 or 2019 for mass adoption of such apps to really take off.

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My predictions for virtual reality in 2021

The Ghost Howls

From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. I wonder if this is what is going to happen… let’s all keep an eye on what the Government will announce soon.