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E3 2017: Sony Video Talks Future PSVR Upgrades: A.I., Focus Variation And More

UploadVR Between Realities podcast

Just like any other VR headset, Sony’s PlayStation VR (PSVR) leaves plenty of room for improvement, and the company’s R&D division has a few ideas on where to take it on both a software and hardware level. You can see it below, the clip starts at around 43:20.

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Meta and the next 24 months crucial for its leadership

The Ghost Howls

There are so periods during the evolution of a tech with a certain group of leaders, who change over time. In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017.

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Is this the end of the metaverse?

Hypergrid Business

According to media reports, the layoffs include its entire Mixed Reality Toolkit group and the AltspaceVR team, effectively killing Microsoft’s own Hololens project. What about Meta, Google and Apple? Apple still hasn’t released its long-awaited AR headset. million in 2022. million units its first year.

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Microsoft Windows VR Headset Devices Coming in April 2017

VRWorld

The company revealed a range of Windows VR headsets alongside its upcoming Windows 10 update known as “Redstone” This update will come to market as the Windows 10 Creator’s Edition, scheduled for April 2017. Let’s see can Apple surprise us with their announcement, starting just 24 hours after the Microsoft one.

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The VRScout Report – The Week in VR Review

VRScout

Demonstrated live on-stage during the Unity Vision Summit, you can already try it out for yourself in the Unity 2017 beta. Streaming services Netflix and Hulu have been in the VR space for a while (Netflix announced their app for Gear VR all the way back in the fall of 2015), and Sony-owned Crackle is attempting to catch up.

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10 Prominent Developers Detail Their 2017 Predictions for The VR/AR Industry

UploadVR Between Realities podcast

As we look forward to 2017 then, we’ve reached out to a bunch of industry experts and insiders to get their views on where we’re headed over the next 12 months. We asked all of these developers the same four questions: 1) What do you think will happen to the VR/AR market in 2017? 2) What NEEDS to happen to the VR AR market in 2017?

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Open Haptics Ecosystem: unlock a tremendous value for the haptics market

ARVR

I tested the same controller in SVVR in 2017 at the Immersion corporation booth. the XR Haptics working group I chair with Chris made incredible strides in only 6 months. Apple and Sony have brilliant scientists talking and working with open-minded product and designer teams. And it works!

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