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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. Industry Is Changing. for AR/VR headsets.

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Meta and the next 24 months crucial for its leadership

The Ghost Howls

Just to make an example, I was there when there was the Netscape vs Internet Explorer war, but now the leading web browser is Google Chrome. Google Chrome, for instance, has been helped a lot by the fact that it is the pre-installed browser on all Android phones. Render of the possible upcoming Apple device (Image by Antonio DeRosa).

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Owlchemy Labs Co-Founder Announces AstroBeam, New Studio Focused On Multiplayer VR

Upload VR

Google’s Most Experienced VR Studio Changes Leadership Andrew Eiche is taking over Job Simulator studio Owlchemy Labs. The long time operations head at the Google-owned VR development studio is taking over for Devin Reimer, who says he’s leaving “to focus on new opportunities outside the company” after 12 years with the studio.

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My predictions for augmented reality in 2019

The Ghost Howls

More or less AR in 2018 has gone as I predicted in 2017. Apple glasses. Concept of a future AR glass by Apple (Image by iDropNews). In 2019 we’ll see more strategic acquisitions by Apple and more rumors about an incoming AR glass by Apple. Google Maps in AR). Augmented Reality in 2018. Magic Leap.

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The XR Week Peek (2022.01.11): CES had some interesting XR announcements, new rumors on Apple and Meta, and more!

The Ghost Howls

My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. It will be the first consumer headset with eye-tracking and foveated rendering, and also the first one to feature haptics directly on the headset.

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10 Prominent Developers Detail Their 2017 Predictions for The VR/AR Industry

UploadVR Between Realities podcast

As we look forward to 2017 then, we’ve reached out to a bunch of industry experts and insiders to get their views on where we’re headed over the next 12 months. We asked all of these developers the same four questions: 1) What do you think will happen to the VR/AR market in 2017? 2) What NEEDS to happen to the VR AR market in 2017?

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

At GDC 2017 LG showcased a virtual reality headset that was SteamVR compatible: it was a game-changing moment since for the first time a new non-Vive headset would have been compatible with SteamVR tracking and ecosystem. But we also know that when in VR, most people just look forward with their eyes. Google AR apps.

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