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Google Releases ARCore for Android, The Company’s Answer to Apple ARKit

Road to VR

In an answer to Apple’s recently released ARKit , a developer tool used for making augmented reality apps and games that run on newer iPad and iPhones, Google today released a preview of a new Android-compatible software development kit (SDK) called ARCore. Nougat and above. Nougat and above.

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The VRScout Report – The Week in VR Review

VRScout

I’ve been a big fan of the cute little Samsung Gear 360 camera since its first unveiling in the spring of 2016, and always recommend it to people inquiring about the best consumer-friendly 360 cameras out there. The cost is lower than the 2016 version with a pricetag of $229 and you can record in up to 4K resolution.

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My predictions for augmented reality in 2019

The Ghost Howls

With ARKit you can also track your face, and some developers have started also using it as an animation tool. Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity). Samsung itself has stated that it is very interested in developing a future headset that is able to deliver both AR and VR.

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The Virtual Arena: Educators Learn Their VR

Peter Graham

A system that took much of what had been achieved with mobileVR in 2016 and packaged it into a reliable and compelling solution for the education sector, becoming a world leader deserving much more recognition. edutainment” a factor in the deployment of virtual education).

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

We captured the transition from a couple companies shipping development tools to hobbyists into a fast-moving industry driven by some of the world’s largest tech companies, each of which is selling increasingly sophisticated systems directly to consumers. January 2016. February 2016. December 2015.

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My predictions for virtual reality in 2020

The Ghost Howls

In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him. It is now implemented in all the most important browsers and developers have now tools like A-Frame 1.0

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New Motion Tracking Enables 50×50 Meter VR Spaces

VRWorld

Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device.

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