article thumbnail

Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. But…

The Ghost Howls

The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. The genius part has been mixing eye tracking with hand micro-gestures. If we exclude the 3D memory thing, all the rest are use cases that we can date to 2016 maybe. 2016 or 2023? What year is it?

Apple 501
article thumbnail

7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eye tracking, becoming more intuitive. Let’s talk a bit about eye tracking. Yes, it is! Hello 7Invensun!

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

FOVE Debuts Latest Design for Eye Tracking VR Headset

Road to VR

FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. FOVE’s new design showing Vive-like strap system. FOVE’s Journey.

Fove 100
article thumbnail

GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Epic Games have detailed Unreal Engine’s support for the Magic Leap One Creator Edition on their blog, which confirms some significant hardware features of the device, including eye tracking, hand tracking, and room scanning.

article thumbnail

BMW Unveils Mixed Reality Driving Experience

XR Today - Mixed Reality tag

.” Explaining further, he said, “[That’s] what made us the first automaker to look into the gaming industry – the experts of virtual worlds – back in 2016. Over the last couple years, we have gained a lot of experience with them and their Unreal Engine. With Epic, we have found the best possible partner.

article thumbnail

What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Additionally, there are controls for eye tracking: target selection, navigation, and heat maps. Understanding the MRTK-Unity Toolkit for MR Developers.

Unity 82
article thumbnail

Our First Look At Microsoft HoloLens 2

VRScout

“When you change the way you see the world, you change the world you see, and this is what has happened with the HoloLens,” said Satya Nadella as he kicked off the much-anticipated launch, over 3 years after the device was first launched in 2016. Let’s be honest, 2016 seems like a very long time ago now.

Microsoft 312