Remove 2016 Remove Eye Tracking Remove Unreal Remove Zeiss
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Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. But…

The Ghost Howls

The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. The genius part has been mixing eye tracking with hand micro-gestures. If we exclude the 3D memory thing, all the rest are use cases that we can date to 2016 maybe. 2016 or 2023? What year is it?

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