Augmented Reality and Hearables: Where the Two Technologies Meet
ARPost
JULY 30, 2020
But AR/VR solutions are not limited to Google Glass, mobile apps for trying on shoes or accessories, and AR-based games. Visual augmented reality became mainstream with Pokemon Go (2016) and Snapchat filters, but its use cases are now moving beyond gaming and entertainment. Sponsored content. Sponsored by Softeq.
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