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LG Develops AI-based Tech to Reduce Latency & Motion Blur in VR Displays

Road to VR

South Korean tech giant LG Display and a team from Sogang University in Seoul have collaborated on a new AI-based content creation technology that’s designed to address the issue of latency and motion blur in VR headsets – well ahead of the mounting race for higher and higher display resolutions.

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Antilatency Raises $2.1 Million For Mobile Positional Tracking Solution

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According to the company, the seed investment comes from the Europe-based IIDF venture capital fund and will be used to accelerate the release of its “anti-latency tracker” which goes by the name ALT. The startup company was founded in 2015. million and is opening an office in the United States next month.

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The XR Week Peek (2022.05.23): New info on Apple glasses, Qualcomm glasses go wireless, and more!

The Ghost Howls

According to the company, the added latency for wireless communication is just 3ms. Google launches “Immersive Stream for AR”. Google has launched a new cloud service based on Stadia technology: dubbed “Immersive Stream for AR”, it lets you perform cloud rendering for augmented reality applications for mobile phones. Other news.

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AR 101?—?A brief summary (Part 1)

ARVR

Google launched Google Glass , and Microsoft launched HoloLens , a head-mounted display (Krevelen, 2010)(Jaimini, 2016). 2010s : Companies are investing in the potential of this area like Google with ARCore and Apple with ARKit (Papagiannis, 2017). Evolution of Augmented Reality (Craig, 2013) by fernanda rodríguez. 2368–2372.

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Jaunt Brings Award-Winning VR Content To PlayStation VR

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The young organization managed to carve out a name for itself during the early days of the emerging VR industry and that first to market approach earned it a $65 million fundraising round in 2015 that was led by none other than the kingmaker of modern media itself: Disney.

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Improbable Raises Over $500 Million To Create The Tools That Will Build The Metaverse

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Parties that previously contributed to Improbable’s $22 million funding round in March, 2015 will also commit new funds as part of this series. Google is not listed as an investor in Improbable. This means that the company’s valuation has to be at least twice that of the investment or right around $1 billion.

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How to choose an LBVR product?

The Ghost Howls

In 2015 he launched the first VR escape game in the world. Since 2015 there are 200 000 customers played these games. . VR just passed the thorough of disillusionment and is here to stay thanks to investments in the AR/VR market by Facebook, Google and Apple. Image Credit: TripAdvisor, Zero Latency Madrid.

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