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Super-Detailed Review Of Pimax Sword Controllers!

The Ghost Howls

The author of the much-appreciated XR Caliper controllers and of many tricks to improve the ergonomics of the Valve Index has just tested for me the Pimax Sword controllers , writing the most detailed review about them you will ever find on the web. Pimax Sword Controllers – review by Rob Cole for Skarredghost. Rob Cole is back.

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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

The integrated Tobii eye-tracking operating at 120hz made a noticeable difference to headset setup and optical comfort, as well as lowering the rendering workload in games compatible with dynamic foveated rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.

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Apple’s Mixed Reality Headset Reportedly Delayed Until 2023

VRScout

Since then we’ve heard reports claiming the combination VR/AR device will feature everything from dual ultra high definition 8K displays with built-in eye-tracking technology, 12 cameras capable of supporting hand-tracking, swappable headbands, and a multitude of controller options.

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Now Anyone Can Buy HoloLens 2 Direct from Microsoft

Road to VR

It packs in a number of features not present in the original 2015-era HoloLens, the most prominent of which is eye-tracking. Eye-tracking not only lets users select UI elements simply by looking at them, but also allows developers to know where a user is looking to better optimize AR apps by better understanding user behavior.

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Gabe Newell: Valve is Making “big investments” in New Headsets and Games

Road to VR

Everything you have to do in terms of controls in games, in terms of understanding visual processing, in terms of competent design are leading you towards brain-computer interfaces and what they do.” . “There are interesting questions, like: are things sort of stable end goals or are they transition points?

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Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

SEE ALSO Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More. Schwab continues, introducing a technically ‘wearable’, albeit very uncomfortable looking prototype from 2015 (below), “This thing is called Cheese Head. ” The WD3 from 2015 is pictured below. Eye tracking.

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Microsoft Reveals HoloLens 2 with More than 2x Field of View & 47 Pixels per-Degree

Road to VR

HoloLens 2 also brings hand-tracking which goes much further than the coarse gesture control in the original headset. Now with full hand-tracking, users can interact much more directly with applications by touching, poking, and sliding controls directly rather than using abstract gestures. Image courtesy Microsoft.

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