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XR Cloud Streaming to Break Down Enterprise Barriers, says Innoactive

XR Today - Mixed Reality tag

One leading XR streaming solution provider is Innoactive, which leverages RT3D engines from Unreal, Unity, and NVIDIA to promote the adoption of workplace XR services – allowing clients to distribute XR applications directly to a range of end-devices with the compute processing happening remotely on the cloud.

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The VR Society’s ‘On The Lot’ is Back—and Fully Augmented

VRScout

Due to the response from the Hollywood and Silicon Valley communities, this year’s event will require double the sound stage capacity to hold our group and the demonstrations,” said Jim Chabin, President of the Advanced Imaging and VR Societies, in a statement. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company).

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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

We already knew that Meta should manufacture its first AR glasses, codenamed Orion, in 2014 , and that they should be built with high-end features and be manufactured in the US. But the news of the day is that Meta should assemble only around 1000 units and keep the glasses for internal usage and demos.

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‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games

Road to VR

At this point, however, Nick Whiting can’t be sure that’s how the game will be received, and he informs me that I’m the first person outside of the core Epic group he’s spoken to that has finished the game. StrategyVR – CES 2014. Couch Knights – GDC 2014 | Read More. Showdown – Oculus Connect 2014 | Read More.

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Framestore VR on Digital Lightfield Workflows & VR Ad Campaigns

Road to VR

They created a Mars environment within Unreal Engine, and then matched the real-life bus movements with virtual Mars rover movements to create a collective virtual reality experience for a group of school kids.

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The VRScout Report – The Week in VR Review

VRScout

In 2014, Snapchat paid $15M for Vergence Labs, a company experimenting with augmented reality and whose notable product was Epiphany Eyewear – a stylish pair of smartglasses that could possibly lay the groundwork for an eventual Snapchat augmented reality device.

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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

The pair left their secure jobs and turned to crowdfunding to kickstart the idea, raising $30,000 on Pozible in July 2014. By August 2014 the company had a 2,200 square foot system operating with two players in a completely tetherless freeform multiplayer environment complete with pistols.

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