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Ubisoft’s ‘Far Cry’ Gets Its Own Free-Roam VR Game

VRScout

Location-based VR specialists Zero Latency VR today announced a partnership with Ubisoft to bring the incredibly-popular first-person shooter franchise Far Cry to life in VR for the first time. Image Credit: Zero Latency. ” Image Credit: Zero Latency. Image Credit: Zero Latency.

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NGCodec Closes $8M Series A Investment, Aiming to Make Low Latency Cloud-based VR a Reality

Road to VR

NGCodec , a cloud video processing company creating low latency codecs for video and interactive VR, announced the closure of an $8 million Series A funding round, bringing their total funds to $15.9 The post NGCodec Closes $8M Series A Investment, Aiming to Make Low Latency Cloud-based VR a Reality appeared first on Road to VR.

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JDI Developing 800 Pixels Per Inch Display That Is Ideal For VR

UploadVR Between Realities podcast

.” The final hurdle JDI hopes to overcome through this new project is system latency. VR system latency is the time in-between “the moment the motion sensor recognizes the start of the user’s movement and the moment the image is displayed on the VR-HMD.” ” It began operations in 2012.

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10 Projects That Have Us Excited About the Next Generation of VR & AR

Road to VR

Following the company’s 2012 Kickstarter, enthusiasts and developers watched the subsequent development of the Rift DK1, DKHD, DK2, Crystal Cove, and Crescent Bay headsets before the consumer Rift finally made it to market in 2016. Image courtesy Facebook.

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I chatted with a hologram, but holographic meetings aren’t here yet

Mashable VR

Two companies are attempting to make remote video conferencing more holographic, realistic, and life-size, but without the spectacle associated with Tupac's 2012 Coachella appearance or Kim Kardashian's father's resurrection. An annual licensing fee is $14,000 to use the low-latency holographic video software.

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Facebook Acquires FacioMetrics To Add ‘Fun Effects’ To Photos and Videos

UploadVR Between Realities podcast

It’s taking something that’s a known technology, but it was getting it to be fast on a phone and to be able to be done at a low enough latency, without dropping frames, stuttering, or…blurring.” Certainly, this acquisition is impactful for Facebook and will pair well with technology gleaned through its Face.com purchase in 2012.

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5 Future Predictions for the Virtual and Augmented Reality Industry

VeeR VR

Virtual reality’s reboot started in 2012 with Oculus’ Kickstarter being successfully funded and purchased by Facebook. 5G should reduce this so-called latency, making it possible, for example, to watch high-speed virtual reality video with no delays or glitches. Emergence of Augmented Reality will Fuel Virtual Reality.