article thumbnail

7Invensun will provide eye-tracking for many worldwide XR devices

The Ghost Howls

One of the best of them is when in Beijing I visited the company 7Invensun , a worldwide excellence in eye tracking. For sure you remember the name 7Invensun: I have already interviewed them when they announced that their eye tracking module aGlass DK II was able to provide eye tracking not only for the Vive, but even for the Vive Pro.

article thumbnail

7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eye tracking, becoming more intuitive. Let’s talk a bit about eye tracking. Hello 7Invensun! Hello Tony!

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

SyncThink Gets A Patent for Eye Tracking in Virtual Reality

UploadVR Between Realities podcast

“VR technology is the ideal environment for eye tracking. SyncThink’s eye-tracking technology can yield analytics on what a consumer is doing. SyncThink’s eye-tracking technology can yield analytics on what a consumer is doing. Ghajar founded SyncThink in 2009.

article thumbnail

Oculus acquires eye-tracking startup The Eye TribeThe direction.

AllThingsVR

Oculus acquires eye-tracking startup The Eye Tribe The direction you look could one day control your VR or mobile experience thanks to Facebook and Oculus’ latest buy, The Eye Tribe. The Eye Tribe was developed out of research by the founders at IT University Of Copenhagen back in 2009. Read more here.

article thumbnail

VR Headsets of the Future Might Be Made With Mirrors?

ARPost

VR headsets using close-to-eye displays rely on lenses. Advancements like eye-tracking and autofocus try to fix these problems. According to Magyari, they start using mirror-based models for military applications in 2009 – three years before the Oculus Rift becomes the first major consumer VR headset.

article thumbnail

Existing VR Games Would Look Great on Vision Pro, But Without Controllers Most Are Stuck

Road to VR

Without them, adapting most existing VR games to the Vision Pro becomes either an exercise in retrofitting control schemes, or completely starting on new projects built around the headset’s admittedly impressive hand and eye-tracking. Even then, gaming really wasn’t on Apple’s radar.

article thumbnail

XR Today Guide: What is Augmented Reality?

XR Today - Augmented Reality tag

In 2009, the MIT Media Lab group launched SixthSense, the world’s first wearable gesture interface to overlay digital information on the real world. Most devices use AI for hand and eye tracking programmes to navigate their interfaces and interact with real-time 3D (RT3D) content.