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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Alongside its proprietary 20/20 eye tracker and 60-PPD Bionic Display with “human-eye” resolution, the VR-1 also features support for a large helping of photorealistic virtual workflows, including Unreal Engine, Unity, Autodesk, VRRED, PREPAR3D, ZeroLight, and VBS Blue. Weight: 605g (905g w/ headband).

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Sandbox is Building an SDK so Anyone Can Create for Its VR Attraction Platform

Road to VR

Sandbox operates a number of VR locations in major cities across North America as well as Hong Kong, Singapore, Macau, and Jakarta. Sandbox VR, the location-based VR attraction, will be opening up to third-party developers soon, as the company will be releasing an SDK for its Sandbox ‘holodeck’ VR attraction platform.

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VR/AR Association Holds Virtual Summit Dedicated to the Metaverse

ARPost

AI is then digitally embodied through Unreal Engine , Unity , Metahuman , or Ready Player Me. Christian’s sentiments were echoed by Head of North America at Glue , Adam Lorimer, in his session “The Metaverse at Work Today.”. Charisma CEO Guy Gadney presented “Characters in the Metaverse” with writing lead Rianna Dearden.

AR 431
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Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000

Road to VR

Varjo says their “industrial-grade” VR-1 headset is available starting today in 34 counties, across North America, Europe, and Hong Kong. At launch the company is promising support for 3D software tools and engines, including Unreal Engine, Unity, Autodesk VRED, PREPAR3D, ZeroLight, and VBS Blue IG.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

The reveal that Apple will be using Unity to bring 3D applications and games to Vision Pro was exciting. Their partnership with Unity will get them there quickly. There are already a lot of developers on Unity, so I understand that developing for the Vision Pro will be quite effortless. Brian Meaney , Head of Product, Alteon.io

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

He’s the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in North America. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

He’s the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in North America. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.