Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Alongside its proprietary 20/20 eye tracker and 60-PPD Bionic Display with “human-eye” resolution, the VR-1 also features support for a large helping of photorealistic virtual workflows, including Unreal Engine, Unity, Autodesk, VRRED, PREPAR3D, ZeroLight, and VBS Blue. Varjo is pushing the boundaries of what’s possible in VR fidelity,” spoke Timoni West, Director of XR Research at Unity Technologies.

VR Summer Showcase, New Quest Rumours, PSVR News & Win Saints & Sinners! – VRecap

UploadVR

We’ve got three The Walking Dead: Saints & Sinners PSVR codes for North America! North America Only). Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System.

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Sandbox is Building an SDK so Anyone Can Create for Its VR Attraction Platform

Road to VR

Sandbox operates a number of VR locations in major cities across North America as well as Hong Kong, Singapore, Macau, and Jakarta.

Investors Poured a Record $2 Billion into VR/AR in 2017, But Early Stage Funding Slowed

Road to VR

Each year, Greenlight Insights compiles and qualifies data from private and public sources across North America, Europe, and Asia in order to assess the global venture funding landscape surrounding the VR/AR industry. In 2017, Greenlight Insights analyzed more than 300 individual deals, excluding outlier financings, such as StarVR ($5M in Q4), Unity ($400M in Q2), and Improbable ($502M in Q2).

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Mexico Celebrates First VR Festival in Latin America

VRScout

Last month, more than 1,200 people participated in VR Fest MX , Mexico’s first international virtual reality festival, the first of its kind in Latin America and Spain. Mattel used the event to unveil its VR View-Master in Mexico, while Samsung and Unity were also some of the event’s main sponsors. VR in the Spanish-speaking community is growing, but it’s not as huge as it is in North America. If you look at the numbers, VR is ripe for growth in Latin America.

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Competition in MR Glasses Market to Heat Up With PhotonLens

ARPost

PhotonLens will be focusing primarily on Europe and North America for our initial sales efforts,” PhotonLens CEO Patrick Liu said in an email to ARPost.

AWE 2021 Day Two: More on the Metaverse

ARPost

Also on the Expo floor, we had a chat with Brian Calus, Director of Sales, North America at Vuzix. The first day of AWE was all about announcements.

Spatial Beats: Apple, HTC & Niantic

AR Insider

These headsets are built for enterprise use and will be available in North America and Europe among other locations. These seven companies include founding charter member Verizon as well as ZEISS, RED Digital Cinema, Unity, Intel, NVIDIA, and Canon.

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Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000

Road to VR

Varjo says their “industrial-grade” VR-1 headset is available starting today in 34 counties, across North America, Europe, and Hong Kong. At launch the company is promising support for 3D software tools and engines, including Unreal Engine, Unity, Autodesk VRED, PREPAR3D, ZeroLight, and VBS Blue IG. Varjo today announced the launch of its VR-1 headset.

How Sinespace May Have Already Beaten Linden Lab To The Second Life Of VR

UploadVR

They’re currently sitting at approximately 10,000 monthly active users across all Unity-enabled devices (that means PC, Mac, Linux, browsers, and viewing capabilities on mobile) with about 10% of those users being in VR, primarily Rift and Vive. Considering they’ve barely made a peep in North America and aren’t even on Steam yet, that’s pretty impressive.

Oculus and Kaleidoscope Announce DevLab VR Art Incubator

VRScout

Originally started in 2015 as a traveling VR film festival spanning 10 cities in North America, Kaleidoscope has really come into its own this year. Sara comes from a design and 3D Art background and taught herself the game engine Unity and some scripting skills to bring her interactive VR experiences to life. The new initiative will help independent creators incubate original VR projects.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

Circuit Stream’s story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Like, “Unity 101: here’s how to make a model.”

XR's School for Innovators, with Circuit Stream's Lou Pushelberg

XR for Business Podcast

Circuit Stream's story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, "Unity 101: here's how to make a model." So you mentioned travelling across North America.

XR's School for Innovators, with Circuit Stream's Lou Pushelberg

XR for Business Podcast

Circuit Stream's story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, "Unity 101: here's how to make a model." So you mentioned travelling across North America.

Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

He’s the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in North America.

Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

He's the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in North America. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal. He's the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts.

Building an XR Vocabulary for Businesses, with XR Bootcamp’s Ferhan Ozkan

XR for Business Podcast

Of course Unity, Unreal, and these engines is already important to make you enabled, which we strongly recommend if you already have a commitment for VR/AR. You’re going to be running this in Berlin, but then in also North America as well.

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Building an XR Vocabulary for Businesses, with XR Bootcamp’s Ferhan Ozkan

XR for Business Podcast

Of course Unity, Unreal, and these engines is already important to make you enabled, which we strongly recommend if you already have a commitment for VR/AR. You're going to be running this in Berlin, but then in also North America as well. Code is a big part of what makes XR work, of course. But for most businesses, knowing the DNA of the technology will be less important than knowing how to best use it.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We also saw a growth of AR glasses, not in America and not North America, not the rest of the world, but in China. And then fast forward to September 2020, Unity went public at-- I think they launched at something like a $24-billion valuation at launch.

Digital Real Estate in AR, with Darabase’s Dominic Collins

XR for Business Podcast

In terms of who’s on the flip side of that marketplace, actually– we’re about to launch our first SDK and that’s– we think of it much more at a Unity level, than necessarily as an Apple or a Google level.

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We also saw a growth of AR glasses, not in America and not North America, not the rest of the world, but in China. Twelve months ago I put a prediction on LinkedIn saying that I thought -- based on some of the things that we're seeing coming out of Unity -- that Unity was going to go public within the next 12 months. And then fast forward to September 2020, Unity went public at-- I think they launched at something like a $24-billion valuation at launch.

Imagine XR Tomorrow; Build for XR Today, with PTC’s Mike Campbell

XR for Business Podcast

If you show up to a– pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, “listen, we can go build anything.” That is the foundational computer vision SDK that you would use most of the time with Unity.

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Digital Real Estate in AR, with Darabase's Dominic Collins

XR for Business Podcast

In terms of who's on the flip side of that marketplace, actually-- we're about to launch our first SDK and that's-- we think of it much more at a Unity level, than necessarily as an Apple or a Google level. Certainly wasn't in North America and Europe or whatever, it was a relatively small campaign in Brazil. Longtime listeners will remember one of Alan's favorite AR anecdotes; the Burger King ad that digitally vandalizes a competitor's ad space.

Imagine XR Tomorrow; Build for XR Today, with PTC's Mike Campbell

XR for Business Podcast

If you show up to a-- pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, "listen, we can go build anything." And they're getting to the point where they're retiring right here in North America, a lot of the baby boomers are leaving the workforce. That is the foundational computer vision SDK that you would use most of the time with Unity.

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