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“Enter Thee Hottieverse”: Megan Thee Stallion’s Immersive Virtual Reality Concert Powered by AmazeVR

ARPost

He also believes she can create iconic moments that will make the most of the VR technology the company is developing. “If Technology That Makes the Unreal Look Real. The proprietary technology developed by AmazeVR makes this one-of-a-kind immersive experience possible.

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Felix & Paul’s Creepy VR Film ‘Gymnasia’ Set To Debut At Tribeca Film Festival

VRScout

The 2019 Tribeca Film Festival is just around the corner and with it comes Tribeca Immersive Virtual Arcade , an entire exhibit dedicated to highlighting creators who explore how storytelling and technology can come together to deliver wondrous VR and AR experience.

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Teenage Mutant Ninja Turtles Host Live VR Show at Comic-Con

VRScout

The character was the your head, while your actual body was in the virtual world, immersing you in Turtles’ iconic New York City world. A combination of software was used to execute the endeavor, including Adobe Character Animator, Unreal Engine, and NewTeK NDI.

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Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel

VRScout

He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. I own an IT solutions and project staffing firm I started in New York City back in 1996.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

A new generation of HaptX Gloves. We started the year strong, receiving the Lumiere Technology Award in January, alongside companies like Disney and Microsoft. Weeks later, we traveled to Park City, Utah to debut our HaptX Glove prototype at the 2018 Sundance Film Festival. VR immerses itself into pop culture.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

I think stabilization is what kind of brought the technology full circle, and what started enabling it to be widely used by not just VR content creators, but also by traditional filmmakers who just want special angles or to capture certain moments in a much easier way. The technology just isn’t quite keeping up with the camera tech.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

I think stabilization is what kind of brought the technology full circle, and what started enabling it to be widely used by not just VR content creators, but also by traditional filmmakers who just want special angles or to capture certain moments in a much easier way. The technology just isn’t quite keeping up with the camera tech.