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Teenage Mutant Ninja Turtles Host Live VR Show at Comic-Con

VRScout

The character was the your head, while your actual body was in the virtual world, immersing you in Turtles’ iconic New York City world. A combination of software was used to execute the endeavor, including Adobe Character Animator, Unreal Engine, and NewTeK NDI.

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Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel

VRScout

He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. I own an IT solutions and project staffing firm I started in New York City back in 1996.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

I think stabilization is what kind of brought the technology full circle, and what started enabling it to be widely used by not just VR content creators, but also by traditional filmmakers who just want special angles or to capture certain moments in a much easier way. The technology just isn’t quite keeping up with the camera tech.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

I think stabilization is what kind of brought the technology full circle, and what started enabling it to be widely used by not just VR content creators, but also by traditional filmmakers who just want special angles or to capture certain moments in a much easier way. The technology just isn’t quite keeping up with the camera tech.

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Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

I think stabilization is what kind of brought the technology full circle, and what started enabling it to be widely used by not just VR content creators, but also by traditional filmmakers who just want special angles or to capture certain moments in a much easier way. The technology just isn't quite keeping up with the camera tech.

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

And you really go deep into the technology of it, the listeners of this podcast are more maybe in the business, maybe they’re not really into VR. And I think the computer technology is gonna become better and better at being able to detect what we are intending, what we’re saying. Anybody can do this, not just developers.

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XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

And you really go deep into the technology of it, the listeners of this podcast are more maybe in the business, maybe they're not really into VR. And I think the computer technology is gonna become better and better at being able to detect what we are intending, what we're saying. Anybody can do this, not just developers.