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The XR Week Peek (2022.04.10): Epic releases Unreal Engine 5, Meta cancels F8, and more!

The Ghost Howls

Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. It’s going to be very interesting and very busy… I hope to meet you in Laval!

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The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

Apple threatens future support in Unreal Engine. All Apple software, SDKs, APIs, and developer tools ?—?Pre-release Pre-release versions of beta tools such as Reality Composer, Create ML, Apple Configurator, etc… ?—?Engineering Other relevant news. Image by Epic Games). This is huge. News from partners (and friends).

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The XR Week Peek (2023.05.30): Quest 3 preview, XR journalists invited to WWDC, and more!

The Ghost Howls

This will be a newsletter written on the road: I’ve prepared the material in Italy, I’m currently writing these words from the Frankfurt airport (Germany), I will keep writing on the plane across the ocean and I will finalize everything in Sunnyvale (California, USA). I will leave you the link to donate for these two causes below.

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Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. But…

The Ghost Howls

It will have tools for building for it, and aside from the usual Apple tools, developers can use Unity to create content for it. Remember that in the US, salaries are much higher than in other parts of the world, so if in San Francisco $3499 may be worth “just” the rent of a month, in Italy, it is 2.5

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Interview to Enea Le Fons: from #30DaysInVR to #XDaysInXR and beyond

The Ghost Howls

Because using VR is currently more tiring to be used, 2D is more effective… I forced myself to develop in VR for VR in order to push the boundaries of the currently available tools, test unreleased hardware and explore short and long-term effects of repeated extended immersions, not because it is more convenient. Absolutely!

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#30DaysInVR: how a guy is living 30 days in VR to make virtual reality better

The Ghost Howls

actually, he was in my city (Turin, Italy) because here there is an epic guy that is living 30 days inside virtual reality! Enea developing in virtual reality using Unreal Engine VR editor. He actually used the Unreal VR editor a lot and most of the scenes he has made have been developed or at least refined with this tool.

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The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

The more we go on, the more we have tools to scan our environments, and in the future, scanning real worlds and entering their digitized copies (maybe modified) will be normal like sending a Whatsapp message. Unreal Engine 4.25 update, Unreal Engine has added many features that may be useful in crafting XR experiences.