#30DaysInVR: how a guy is living 30 days in VR to make virtual reality better

The Ghost Howls

actually, he was in my city (Turin, Italy) because here there is an epic guy that is living 30 days inside virtual reality! Enea developing in virtual reality using Unreal Engine VR editor. interviews virtual reality 30 days 30 days in vr enea le fons experiment htc vive italy turin v

VIVE X Startup Mindesk Secures $900K to Create VR Multiuser Design Software

Road to VR

Mindesk was founded in Bari, Italy. With the new seed funding, the company is now moving its headquarters to San Francisco where it will continue to develop its VR software, working between Italy and the US.

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Developer Creates Scan of Apartment to Work Inside of VR for 30 Days

Road to VR

Since he has a complete 3D model of his studio, he’s also spliced them into Unreal Engine prototypes using the Unreal Engine VR Editor.

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The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

At the airport of Rome Fiumicino (the biggest in Italy), now there is a person going around with a big helmet able to detect even at a long distance the temperature of many people together so that to detect which ones may have a coronavirus infection. Unreal Engine 4.25

The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

I’m going to have a talk about marketing in AR/VR together with Francesco La Trofa in my city of Turin, Italy for the Torino Digital Days!

FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine.

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Interview to Enea Le Fons: from #30DaysInVR to #XDaysInXR and beyond

The Ghost Howls

I spent 80% of my time on a slightly customized version of Unreal Engine for Developers in-VR Editor (by Epic Games). It enables sophisticated in-VR level design and a good part of Unreal’s interface is exposed within it.

Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). VIGAMUS Academy, Italy.

The XR Week Peek (2020.02.24): HTC shows Cosmos and Proton, devs make cool hands interactions, Sansar on sale and more!

The Ghost Howls

The damn coronavirus has arrived in my city in northern Italy, but I’m still alive and kicking, reporting you the most interesting XR news of the week! StageCraft is a big LED screen, powered by Unreal Engine, that is used to replace the traditional green screens when shooting movies.

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ILMxLab’s Rob Bredow Explains What VR Opens Up For ‘Star Wars’

UploadVR

Bredow was recently in Milan, Italy for the VIEW Conference. Several of the early VR projects from ILMxLab, including Trials on Tatooine and the Magic Leap mixed reality droid experience , were built using Epic Games Unreal Engine 4 technology. “We

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Lenqiy aims at fostering creativity in Chinese kids with virtual reality

The Ghost Howls

The typical development environment that they use is Unity, but if the customer requires Unreal because wants a better graphical quality, they can develop using UE4, too. He asked me about Virtual Reality in schools in Italy and I was like.

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

We've just done one in Bologna in Italy. So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. It's been said on this show before; XR doesn't have a technology problem, it has an adoption problem.

How to be a good VR startupper – Part 2

The Ghost Howls

And this is even truer for countries that are not at the cutting edge of technology : what is new in Italy, is probably old in the US. Second part of my post with my pieces of advice for wannabe VR entrepreneurs. If you lost the first part, you can find it here !

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bHaptics review: feel your body in VR with this haptic suit!

The Ghost Howls

A final mention goes to the fact that now it is summer and here in Italy it is quite hot. Being a developer, of course one of the first things that I did was digging into the bHaptics SDK, that you can find on the Unity asset store or on Unreal Engine Marketplace.

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Gianluigi Perrone: “To make a VR film you need to know the DNA of VR”

The Ghost Howls

Someway, Dino Audino , which is basically the Bruce Springsteen of film teaching books publishing in Italy (they released fundamental books from academics like Vogel, Katz as well as popular directors such as Maurizio Nichetti), knew about me and we met in Rome.