#30DaysInVR: how a guy is living 30 days in VR to make virtual reality better

The Ghost Howls

actually, he was in my city (Turin, Italy) because here there is an epic guy that is living 30 days inside virtual reality! Enea developing in virtual reality using Unreal Engine VR editor. interviews virtual reality 30 days 30 days in vr enea le fons experiment htc vive italy turin v

VIVE X Startup Mindesk Secures $900K to Create VR Multiuser Design Software

Road to VR

Mindesk was founded in Bari, Italy. With the new seed funding, the company is now moving its headquarters to San Francisco where it will continue to develop its VR software, working between Italy and the US.

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Developer Creates Scan of Apartment to Work Inside of VR for 30 Days

Road to VR

Since he has a complete 3D model of his studio, he’s also spliced them into Unreal Engine prototypes using the Unreal Engine VR Editor.

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SIF: Hands-on with Spheres, Buddy VR and much more!

The Ghost Howls

I’ve returned to Italy, but there is still so much I have to tell you about the Sandbox Immersive Festival in Qingdao! Are you ready for some new reviews? Beautiful view of Qingdao at night. Spheres. I know the name “Spheres” since a lot of time.

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How to be a good VR startupper – Part 2

The Ghost Howls

And this is even truer for countries that are not at the cutting edge of technology : what is new in Italy, is probably old in the US. Second part of my post with my pieces of advice for wannabe VR entrepreneurs. If you lost the first part, you can find it here !

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine.

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Interview to Enea Le Fons: from #30DaysInVR to #XDaysInXR and beyond

The Ghost Howls

I spent 80% of my time on a slightly customized version of Unreal Engine for Developers in-VR Editor (by Epic Games). It enables sophisticated in-VR level design and a good part of Unreal’s interface is exposed within it.

Lenqiy aims at fostering creativity in Chinese kids with virtual reality

The Ghost Howls

The typical development environment that they use is Unity, but if the customer requires Unreal because wants a better graphical quality, they can develop using UE4, too. He asked me about Virtual Reality in schools in Italy and I was like.

ILMxLab’s Rob Bredow Explains What VR Opens Up For ‘Star Wars’

UploadVR

Bredow was recently in Milan, Italy for the VIEW Conference. Several of the early VR projects from ILMxLab, including Trials on Tatooine and the Magic Leap mixed reality droid experience , were built using Epic Games Unreal Engine 4 technology. “We

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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

We've just done one in Bologna in Italy. So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. It's been said on this show before; XR doesn't have a technology problem, it has an adoption problem.