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Building Blocks: A Deep Dive Into Leap Motion Interactive Design

Leapmotion

Immersion and Flow. As human beings, we crave immersion and “ flow ,” a sense of exhilaration when our bodies or minds are stretched to their limits. It’s the feeling of being “in the zone” on the sports field, or becoming immersed in a game. All three kinds of interactions can be incredibly powerful. Core Orion Interactions.

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How Sound Design Can Add Texture To A Virtual World

UploadVR Between Realities podcast

Sound is essential for truly immersive VR. For this reason, sound is more than just an immersive tool – how (and where) objects around you sound has an enormous effect on your understanding of where they are, especially when you’re not looking at them. Tip it over. Presence and Realism in 3D Space. But it’s not perfect.

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VR Interface Design and the Future of Hybrid Reality

Leapmotion

This week, motion designer Mike Alger released an 18-minute video that digs into the cutting edge of VR interface design using the Leap Motion Controller and Oculus Rift. Alongside this will be the immersive storytelling, compelling experiences, and discussions of human bodily transcendence by way of technological augmentation.

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New Videos: Getting Started with Unity, VR, and UX/UI

Leapmotion

It’s been a busy month on the Leap Motion Twitch TV channel! Topics range from creating slick menu systems, to the art of robust interaction design, to the intricacies of “immersion,” and beyond. The post New Videos: Getting Started with Unity, VR, and UX/UI appeared first on Leap Motion Blog.

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Designing Cat Explorer

Leapmotion

Productivity interactions tend to happen at the tips of our fingers – where there’s enough dexterity for small movements to be precise and expressive, while staying energy-efficient over longer periods of time. We also have some new interactions that are native to immersive media: the sphere handle and the hand effector itself.

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So Meta: Spiraling Beyond the Point-and-Click with Tran;section

Leapmotion

First, the Leap Motion Controller can provide intuitive hand interactions, but not necessarily intuitive player movement controls. Second, the 3D environment motion flows in immersive VR often cause “simulator sickness” and negative game experience. The Leap Motion assets for Unity are quite convenient and easy to use.

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My Taiwanese XR Chronicles part 1: Cave, zSpace, Brogent hands-on

The Ghost Howls

Are you ready for immersing into Taiwan? The FOV was not bad at all, it was quite immersive. And with the stylus, you can easily manipulate them : for instance, you can put the tip of the pen on a 3D object, press the little button with your index finger and then move and rotate the pen to move and rotate the object.

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