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Big XR News from Qualcomm, Meta, Microsoft, and Sony

XR Today - Mixed Reality tag

This week saw Microsoft, Google, Samsung, Qualcomm, Meta, and Sony move to optimize their product offerings and business operations. ” GeniusXR partners with Sony to create a Volumetric Capture Studio Sony has recently partnered with GeniusXR and The Alan B.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. According to him, the technology can be used for training and delivering first-hand experiences to learners.

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Top XR Vendors Majoring in Art and Entertainment in 2022

XR Today - Augmented Reality tag

Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content. As one of the better-known companies in the virtual reality space, HTC VIVE has already proven to be a valuable partner for countless companies transitioning into the XR space.

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Snapdragon AR2 to Empower AR Devices, Qualcomm Says

XR Today - Augmented Reality tag

We wanted to help facilitate lightweight, wearable glasses with comfortable form factors, allowing people to use them for longer periods of time. This began with devices from Lenovo, HTC VIVE, Pico Interactive, and Meta Platforms, so the growth we’ve seen for consumer use cases has been very strong since then.

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The CES 2023 Immersive Tech Round-Up

XR Today - Mixed Reality tag

CES 2023 allows XR firms to express the benefit of enterprise-grade immersive solutions for various vertical markets like healthcare, tourism, training, and education. Somnium Space included various hardware considerations to power an MR headset that competes with major industry players like Meta, PICO, and HTC VIVE.

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Apple Vision Pro Weight: Is The Headset Too Heavy?

XR Today - Mixed Reality tag

Additionally, since the Vision Pro is a standalone headset, all the computing technology used to power the device is located within the wearable itself. However, the weight and size of a wearable can contribute significantly to “ VR sickness ” and general user discomfort. Is the Apple Vision Pro Too Heavy?

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What is the Influence of Major Corporations in XR and Spatial Computing?

XR Today - Mixed Reality tag

It’s multimodality so that you do not need to throw away your devices, you can work continue working with them even if you buy several other devices from HTC, from whomever else. You get different use cases from the Ready Player 1 gamer to training the US military, and they’re using HoloLens already, right?