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Sandbox is Building an SDK so Anyone Can Create for Its VR Attraction Platform

Road to VR

Company CTO Idan Beck says its Sandbox SDK will have capabilities like “high-performance inverse kinematics, rigging, and motion capture capabilities,” and will include support for Unreal Engine, Unity, and Native.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.

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Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. IR motion capture for VR, image courtesy OptiTrack. image courtesy Sensics.

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Refract raises $8.5M SGD funding, announces new game development division 

TechCrunch VR

The latest funding will be used to intensify R&D for AXIS , a wearable and game-oriented full-body motion capture solution. This addresses common issues like occlusion and space requirements of systems such as HTC Vive,” Chng told TechCrunch. Everything is on the body, with proprietary inside-out tracking capability.

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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

Ultraleap Tobii Varjo Meta Platforms Manus Spectre XR Rokid Contact CI Emerge HTC VIVE OpenBCI Ultraleap Dedicated to transforming the way users interact with XR solutions and applications, Ultraleap has produced a powerful technology for the hand-tracking sector. So, which companies are paving the way for the next generation of tracking?

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

These gloves are also compatible with HTC VIVE, Meta Quest, and Pico Neo headsets, offering excellent versatility. They’re excellent for capturing and recording detailed hand movements for XR game and app development. Plus, the gloves are compatible with various software platforms, such as Unity and Unreal Engine.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020. The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motion capture hardware.