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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

At NVIDIA, we’re inventing that system with cutting-edge tools, sensors, physics, AI, processors, algorithms, data structures, and displays. This process introduces ‘latency’, which is the time it takes to update frames with new user input taken into account. Unfortunately, there are many factors that can increase latency.

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New Pimax Artisan Headset to Include Optional NOLO VR Tracking & Controllers

Road to VR

Nolo VR does this wirelessly by way of its PolarTraq technology, which is based on an optic-acoustic-radio-signal tracking technology developed by the company. We’re looking forward to find out just how far Nolo VR has come in terms of reliability and latency, two sticking points for the system when it was first introduced in 2017.

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Qualcomm releases XR2 5G reference design, paving the way for the headsets of the future

The Ghost Howls

It features two internal cameras, one for each eye to support eye tracking. It also includes four external cameras, two RGB cameras for MR experiences and two for head tracking which can also be used to generate accurate depth maps. . “The reference design supports up to seven cameras.

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Tobii Leads Charge in Eye Tracking, Attention Computing

XR Today - Mixed Reality tag

Hand and eye tracking are crucial, integral tools to create the most authentic extended reality (XR) experiences. Tobii has remained at the forefront of these solutions, recognising that eye-tracking tools pilot the world’s top immersive experiences. We also made significant investments in device optimization.

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uSens Grabs $20 Million Series A Investment for ‘Inside-out’ Tracking Tech

Road to VR

Usens is one of the early developers of hand and head tracking tech; according to the announcement from the company this investment will help launch new and improved non-controller hand and head tracking tools. Tracking is critical to ARVR experiences,” said Anli He, CEO and co-founder of uSens.

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Apple Vision Pro Review: The New Era of Spatial Computing

XR Today - Mixed Reality tag

Optic ID Iris-based biometric authentication OS VisionOS Audio Spatial audio with dynamic head tracking, a 6-mic array with directional beamforming Battery 2 hours of general use or 2.5 Plus, the eye tracking is insanely good. Plus, you can use your keyboard and mouse normally without any latency.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using VR not as a thing to study in and of itself, but we were using it as a tool to run more rigorous social psych studies. Or how does resolution or latency affect simulator sickness? The latency, I think, was about a quarter second. How does your particular type of avatar affect your well-being?

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