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NVIDIA CloudXR Allows Hi-Fi XR Streaming via 5G Networks

ARPost

Immersive experiences are now one step closer to the user and away from cumbersome cables. Thanks to NVIDIA CloudXR SDK kit, users will be able to enjoy VR, AR, and MR experiences at the highest definition of graphics and sound on head-mounted devices or mobile devices.

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What F8 2017 Means for Mass Market Adoption of Immersive Technologies

VRScout

Now, let’s consider the key takeaways related to AR, VR and 360 ° content and review how they will influence the mass market adoption of those immersive technologies. Rachel Franklin, Head of Social VR, came on stage to announced Facebook’s first social VR app, Facebook Spaces , available now in beta on Oculus Rift.

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Research: Virtual Reality Exposure Therapy, a Viable Solution for Treating Eating Disorders

ARPost

The idea of using virtual reality in healthcare is already established in various medical specialties. Also, the current global pandemic has acted as a trigger for the widespread adoption of remote patient-doctor interactions in a safe and user-friendly immersive environment. See Also: Can Virtual Reality Help With Depression?

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EON Reality and University of Bologna Announce New Masters Degree in Innovation and Immersive Technologies

EON Reality

These systems run the gamut from mobile devices and Head Mounted Displays (HMDs) such as Oculus Rift, HTC Vive and others, to research-specific spaces likes Cave Automatic Virtual Environments (CAVEs). Over 40 million people worldwide have downloaded these applications.

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Virtual Reality vs Augmented Reality: Understanding 6 Key Differences

XR Today - Augmented Reality tag

The degree of immersion in virtual reality vs augmented reality. In VR, the user is completely absorbed in a virtual environment and minimises boundaries and markers. Users may utilize visual, sound, and haptic (touch) stimuli to create an immersive manufactured world. AR and VR use different types of hardware.

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The VRScout Report – The Week in VR Review

VRScout

LET’S TALK OCULUS: DRM NO MORE AND PATENT FOR NEW VR MOTION. Movement is a big issue in virtual reality, and developers have to be careful to make sure users are not nauseated by vestibular mismatch (your brain/eyes say “I’m moving” in the virtual world which contradicts your inner ear/balance which say “I’m stationary” in the real world).

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WorldViz VR solutions help university research

Hypergrid Business

VizMove is the world’s only complete multi-user hardware and software solution that allows users to build and experience virtual reality environments. At Miami University , the platform is used to create shared virtual spaces. Academic research application. Image courtesy Embry-Riddle Aeronautical University.).

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