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Google is Exploring Ways to Let You Animate Your ‘Blocks’ Creations

Road to VR

Google’s team at Daydream Labs have been prototyping ways of animating objects and characters in Blocks , the company’s recently released VR modelling tool. The post Google is Exploring Ways to Let You Animate Your ‘Blocks’ Creations appeared first on Road to VR.

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Post-Pandemic, Augmented Reality Serves Entertainment With Its Re-Emergence

ARPost

Incredibly secular and in need of the right software and hardware components to get off the ground, AR as we know it wouldn’t see major leaps in the public sector until the mid 2010s. In 2014, Google Glass launched–to much fanfare, and nascent jokes online–quickly followed by the original Microsoft HoloLens.

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Arcturus Announces Microsoft MRCS Partnership at SIGGRAPH 2023

XR Today - Mixed Reality tag

Arcturus’ solution includes over 100 cameras working simultaneously to capture a still or moving object. Later, the system’s reconstruction software stitches together the image, creating a photorealistic 3D video for export across production workflows.

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How to Create an Augmented Reality App: Technology Guide 2022

ARVR

For example, a user could point a camera at areas of their city to see what it looked like ten years ago from an archive of Google Maps. Some of the features that Apple is touting include better motion capture, improvements to camera access, and additional locations for Location Anchors. Earlier this year, ARCore v.1.31.0

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. My friend Nicolas Esposito of Enter Reality has released Project Rigel, his solution to provide full-body tracking and motion capture for Unreal Engine.

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A Work in Progress: Virtual Reality

VRScout

As of January 2016, Google Cardboard has shipped over 5 million units. Meaning, that the only way we, as content creators, can produce the kind of content we desire, is to work to create the hardware or software solutions as we go. VR Consumption, 2016. Oculus has sold an estimated 250k Rifts. HTC has sold an estimated 100k Vives.

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Google VR Teases Future of 3D Animation in VR

VRScout

The Google VR Daydream Labs team is exploring and sharing the possibilities of animating 3D objects in VR and it looks like a blast. Daydream Labs is a way for the Google VR team to explore different applications and interactions for virtual reality, pairing engineers with designers to rapidly prototype concepts.

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