Remove Gaming Remove Oculus Remove Unity Remove Virtual Reality
article thumbnail

How to implement Oculus Mixed Reality Capture in Unity

The Ghost Howls

Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. Since I had to make some tests with Oculus MRC for our game HitMotion: Reloaded (download it now on SideQuest !) Are you ready to implement Oculus MRC like a boss?

Unity 504
article thumbnail

How to make an Augmented Virtuality app for Quest in Unity

The Ghost Howls

I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. The best way to use MR is when there is a full blend between the real and the virtual elements.

Unity 398
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

The Ghost Howls

It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. SteamVR is a great solution to develop cross-platform applications, and so is Unity (Image by Valve).

Unity 530
article thumbnail

How to get started with Oculus Quest development in Unity

The Ghost Howls

As soon as my Oculus Quest arrived, I immediately started playing with it and have fun with Beat Saber, Robo Recall, Creed and all the other titles. But then, as a developer, I felt the urge to understand how to develop my applications in Unity for the Oculus Quest. Image by Oculus).

Unity 398
article thumbnail

How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR

The Ghost Howls

Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”

Unity 380
article thumbnail

Oculus & Unity Release Free VR Development Course with 20 Hours of Content

Road to VR

Already have some basic game dev experience and looking to get into VR? Then you may be interested in Oculus and Unity’s new intermediate level VR game development course, which is not only free, but can get you some valuable feedback from Oculus on your creation.

Unity 278
article thumbnail

How I converted my room into a Virtual reality Game?

ARVR

So if you have come across oculus you might have seen 2 types of boundary Stationary Boundary RoomScale Boundary Here I wanted to use RoomScale so I can wander around in my room in both worlds. So first I have to measure my room in the real world and start designing it in Unity. Placed it in right place and try playing it in Unity.