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The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.

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The XR Week Peek (2021.06.21): Facebook experiments with VR ads, PSVR 2 to come at the end of 2022, and more!

The Ghost Howls

Image by Sony Interactive Entertainment). According to a report from Bloomberg, Sony may release its much-awaited next-gen PSVR headset (which I informally call PSVR 2) during Holidays 2022. This is very interesting: it means that Sony is leaving another year to Facebook to gain market shares with the Quest. Other relevant news.

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The XR Week Peek (2022.03.07): Samsung is planning to launch an XR device, PSVR may arrive in 2023, and more!

The Ghost Howls

Last month, we got to know that (according to a rumor) Samsung is working together with Microsoft on new AR glasses, most probably powered by a Qualcomm chipset. Image by Sony Interactive Entertainment). The channel says that according to “credible sources”, Sony may launch PSVR 2 sometime in Q1 2023. Other relevant news.

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Top XR Vendors Majoring in Art and Entertainment in 2022

XR Today - Augmented Reality tag

Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content. Although Microsoft hasn’t shown much of an investment in the entertainment and arts sector as of yet, it has a lot of potential to offer with the HoloLens ecosystem.

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What is the Influence of Major Corporations in XR and Spatial Computing?

XR Today - Mixed Reality tag

Microsoft and Zoom have also released their respective apps into the Vision Pro this week. It’s still more or less the game of of Microsoft. Jay noted, “one of the biggest disadvantages here is, of course, it’s just flat on the ground,” Jay said, “it does not simulate that you climb.”

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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

Eye Tracking Apart from sessions a few years ago using the HTC Vive Pro Eye and Microsoft Hololens, I didn’t have any experience with eye tracking. Though 72Hz is listed as “Lab Mode”, it’s fully functional and stable when running in all software I tried including simulation, action games, and visual experiences.

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A Brief History of VR

VeeR VR

It was a device that the user sat in-front of while their head was encased on four sides by a screen and they watched any one of five films, which all engaged sight, sound, smell and touch. In 1968, Ivan Sutherland and Bob Sproull created the first head-mounted display (HMD) system for immersive simulation applications.