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The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

This is great news for the customers of the Quest 2, but it poses some doubts about the retro compatibility of the Quest ecosystem that Zuck promised at OC6: if the Quest 2 is much more powerful than the Quest 1 and the Quest 1 is discontinued, has sense for developers to keep producing software that is compatible with Quest 1? Learn more.

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VITURE’s Steps Behind Debuting an XR Consumer Device

XR Today - Mixed Reality tag

VITURE secures its sound quality with built-in Harman speakers and spatial audio software. The VITURE 1 product can also allow a user to jump between AR and VR modes using electrochromic film displays, which quickly moves a user between a variety of passthrough and fully immersive visualisations.

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#ICYMI: XR Today’s Big News Show on the Apple Vision Pro

XR Today - Big XR News tag

Doing so will also provide greater interoperability with additional platforms such as Unity and Xcode, among others. This ranged from user interfaces (UIs), filming, controls, and hardware optimisation. Additionally, devices required vital content to power immersive experiences, along with software platforms to complement them.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

This could actually be quite beneficial for Meta, Microsoft, and Magic Leap. The reveal that Apple will be using Unity to bring 3D applications and games to Vision Pro was exciting. Their partnership with Unity will get them there quickly. Apple will use Unity to bring 3D applications and games to Vision Pro.

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Who Will Own the Metaverse?

AR Insider

It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. Augmented vision is commonplace in futuristic films, from Minority Report to Iron Man. Who Will Own the Metaverse? by Marko Balabanovic.

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Super-interview with Jeri Ellsworth about her Tilt Five glasses, AR tech, and startups!

The Ghost Howls

Jeri has been in the R&D of Valve Software when Abrash was still there, so she knows a lot about AR and VR. At Tilt Five, we designed a really clever system that only works on tabletop experiences but it has features that are just leaps and bounds above what the big Magic Leap or HoloLens type AR systems are.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. But its reputation as a video game engine can also be intimidating — especially to those who want to create AR software for enterprise. ” You know what, go learn Unity and coding and figure out how to actually make it.

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