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Spatial Beats: Oculus, Google & Snap

AR Insider

This week, we look at tech stocks, Quest 2’s continued rise, Google’s VR sunsetting, and horsing around with Snapchat See the full roundup below. What is up with Google and XR? Sundance Film Festival brings VR Storytelling and Movie Premieres to your home. W elcome back to Spatial Beats. Tech Stocks Had A Great Q4.

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Lyft Patents Show How AR & VR Could Change Ridesharing

VRScout

Lyft drivers would access this information through an AR headset, such as a Microsoft HoloLens, Google Glass, or Magic Leap, which would place the digital content directly in the view of the Lyft driver, or through an AR enabled smartphone. Image Credit: The U.S. Patent and Trademark Office.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

To mimic the tactile feedback that you experience in real life, you’ll need sensors and haptics all over your body or at least in significant areas, like the face, hands, and feet. The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience.

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The XR Week Peek (2020.10.09): All about the Quest 2 launch and much more!

The Ghost Howls

It is “easy” to create hype and get preorders and many sales on the first day: Even the Magic Leap One had a very strong first day, and the community was flooded with pictures of people donning the device… but in the end, it was a huge flop. A new discovery may help in building believable VR haptics for the future. More info.

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The XR Week Peek (2021.02.01): Facebook is very confident in Quest 2 sales, Valve is working on Neural Interfaces, and more!

The Ghost Howls

Our brain is very plastic and the BCI could trigger the right parts of the brain so that you feel haptic sensations on 6 fingers if your avatar has 6 fingers. Google makes Tilt Brush opensource. Google has just announced that the VR painting program Tilt Brush has been put opensource on GitHub. This is both bad and good news.

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. My background is in film. So before I was a teacher, I worked in the film industry. So before I was a teacher, I worked in the film industry. So I've always done a lot of film projects with kids.

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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

I feel like some products, such as Google Cardboard, and some of the lower-end pieces of hardware, have actually done more harm than good to the reputation of virtual reality. People get in it, and they see, "this as a medium-to-low-quality image or video that I'm sitting in," and there's not much interaction if it's a Google Cardboard.