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What F8 2017 Means for Mass Market Adoption of Immersive Technologies

VRScout

Now, let’s consider the key takeaways related to AR, VR and 360 ° content and review how they will influence the mass market adoption of those immersive technologies. The recently launched new Samsung Gear VR with controller was also briefly mentioned as an affordable alternative to the more cost-intensive Rift set-up.

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Take A Virtual Tour Around The Solar System With ‘Overview’

VRScout

A French company is using VR to create the next generation of educational space simulators. I was doing just that this morning whilst trying out Overview , an immersive experience that takes you on a 30-minute journey to the limits of our galaxy and beyond, all narrated in a soothing and informative documentary style.

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Taking a Virtual Spin Around The Solar System

Tech Trends VR

A French company is creating beautiful educational space simulations in VR. It was produced by Orbital Views, a Virtual Reality studio based in Paris, France, with a strong emphasis on research, science and education. Overview was awarded “Best Education Experience” at this year’s GDC Click To Tweet.

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Top 8 Media Using 360° Videos for Immersive News Stories

VeeR VR

Immersive media is a collective term that incorporates 360-degree video, virtual reality (VR), augmented reality (AR) and volumetric capture (includes both CGI and 3-D scanning). The Times’ arrangement with Samsung will wrap up at the end of 2017, and the Times will continue to produce 360-degree videos on a smaller scale after.

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Top 37 VR Film Festivals to Attend in 2018

VeeR VR

Projects must be viewable via Oculus Rift, HTC Vive, Samsung Gear VR, or Google Cardboard. Fictional and non-fictional, live-action cinematography and CGI are all acceptable as long as they are compatible with mobile HMD's such as Samsung Gear VR. The festival mainly focuses on VR narratives and documentaries.

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How To Balance Public & Private Investment For A Sustainable XR Market

VRScout

Developing a market that puts art and business strategy on a level playing field while keeping an eye on accessibility and public education is a challenge that many emerging technology economists are facing in the implementation of funding and growth strategies. The 2021 NewImages Festival and XR Market will take place in June.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

In fact, games only account for 35% of projects underway, as the rest are focused on fields like psychology and neuroscience (12%), education (7%), tourism (7% ), and architecture and real estate (6%). Dania Academy of Higher Education, Denmark. RUBIKA, France. development at Carleton University, image courtesy VR First.

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