Tue.Apr 14, 2020

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Resident Evil 8 Will Support VR According To Reports

VRScout

Reports state the next installment will feature a first-person perspective and the return of RE7 protagonist Ethan Winters. According to a series of new leaks making the rounds online, Capcom’s next installment to their legendary survival horror series Resident Evil will feature VR support for Playstation VR. According to the Japanese video game new publication Gematsu , “one source familiar with ongoings at Capcom” claims that the upcoming sequel, much like 2017’s Reside

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Valve Explains the Deceptively Simple Design Process That Made ‘Half-Life: Alyx’ Excellent

Road to VR

The secret to Half-Life: Alyx’s near-universal acclaim is… well, not as secret as you might think. Yes, the game surely had a budget much larger than any other VR game to date, but it’s far more than money that makes a great game. In an interview with Half-Life: Alyx game designer Robin Walker, I got a glimpse of Valve’s game design process which felt intriguingly different from much of what I’ve seen elsewhere in VR game development.

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Annual AWE’s AR and VR Awards Show “Auggie Awards” Goes Online

ARPost

You probably already know that the annual Augmented World Expo (AWE) is going online this year. But, what about the Auggies? The Auggie Awards is the AWE’s AR and VR awards show, so, with AWE moving online , so are the Auggies. “The Auggies Are Going Online!”. “ This year, the Auggies are going online!” read a recent email from AWE’s Mary Potter. “ As we adapt to and enter a new reality – the Auggies will continue to award innovation and excellence in Spatial Computing.”.

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Mind-bending VR Adventure ‘The Under Presents’ Coming to Steam This Week

Road to VR

The Under Presents (2019), the multiplayer theatrical adventure originally built for Quest and Rift, is heading to Steam on April 16th, which includes support for all standard SteamVR-compatible headsets. Created by indie studio Tender Claws , known for its breakout hit VR experience Virtual Virtual Reality (2017) , and the New York-based live theater company Pie Hole , The Under Presents is a different type of game—and that’s putting it lightly.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Subscription Fitness App Supernatural Coming to Oculus Quest Next Week

Peter Graham

There are plenty of ways to keep yourself healthy at home and virtual reality (VR) gaming can be one of them. Titles such as Beat Saber , Synth Riders , OhShape, Thrill of the Fight and many more offer energetic gameplay and soon there will be another, Supernatural by VR content company Within. . Supernatural is going to offer a somewhat different setup to those other experiences, with an on-demand fitness package based around a subscription service. “It has been intentionally design

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More Trending

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etee VR Controller Hits Kickstarter Goal, Demos Compatibility With Half-Life: Alyx

Peter Graham

At the beginning of the month, TG0 launched a Kickstarter crowd-funding campaign for its new finger tracking controller, the etee. In less than two weeks the goal of raising £45,900 GBP has been achieved and now the team is eyeing up the first stretch goal. And to show etee’s SteamVR compatibility TG0 has released a couple of videos playing Half-Life: Alyx.

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Exploring XR Collaboration Statistics in Real-Time, with National Research Group’s Lauren Xandra

XR for Business Podcast

There’s not a lot of good coming out of the current situation affecting the globe, but if there is an upside, it’s the rare opportunity to learn from something this unprecedented. Through her work with National Research Group , today’s guest Lauren Xandra has been able to study newly-emerging work-from-home behaviours, and how that applies to XR adoption.

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VR Battle Royale Virtual Battlegrounds Should be Arriving Tomorrow

Peter Graham

Virtual reality (VR) battle royale Virtual Battlegrounds has seen a number of delays since its first Early Access launch was scheduled for March 2019. Recently its was scheduled to arrive on 8th April but after developer CyberDream held an open beta ahead of the launch the team realised this date was no longer possible due to remote working. Now it looks like Virtual Battlegrounds will (should) be arriving tomorrow via Steam Early Access.

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#906: “Sound Self” & The Technodelic Manifesto: Using VR to Transform Consciousness

Voices of VR

Sound Self is a technologically-mediated, psychedlic experience (aka “technodelic”) that is being released by Andromeda Media on Wednesday, April 22nd. Developer Robin Arnott has been.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Exploring XR Collaboration Statistics in Real-Time, with National Research Group’s Lauren Xandra

XR for Business Podcast

There’s not a lot of good coming out of the current situation affecting the globe, but if there is an upside, it’s the rare opportunity to learn from something this unprecedented. Through her work with National Research Group , today’s guest Lauren Xandra has been able to study newly-emerging work-from-home behaviours, and how that applies to XR adoption.

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MyndVR Collaborates With Pico and Littlstar Helping Seniors Combat Social Isolation

Peter Graham

For younger generations, the coronavirus lockdown may simply mean being a bit bored at home after binge-watching another Netflix series but for seniors, it can be a lot more daunting. Which is why MyndVR , a health and wellness company for senior citizens, has announced a collaboration with Pico Interactive and Littlstar to help senior care communities across the US combat social isolation.

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Joe Millward (TAFE NSW) on Safety First! Applying VR and AR to Education & Training at Scale

The AR Show

Joe Millward is the Innovation Manager at TAFE New South Wales, the leading provider of vocational education and training in Australia. Each year, more than 500,000 students enroll into its nationally recognized courses and training. Earlier in his career, Joe spent 5 yrs at Autodesk managing the Commercial & Education business for the Media & Entertainment division.

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VictoryXR to Provide Remote Learning Services Through VR Education’s ENGAGE Platform

Peter Graham

The current coronavirus pandemic has massively influenced the way everyone lives their lives, with those who can, working from home while others can’t work at all. It’s the same for the education system, with parents now having to ensure their kids stay up to date thanks to schools creating at home syllabuses. To aid in this endeavour, US-based VictoryXR which creates virtual and augmented reality (VR/AR) content for schools has teamed up with VR Education to help provide remote lea

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Survival Horror Game ‘Lies Beneath’ Now Available on the Rift Platform

Oculus

We first laid eyes on Lies Beneath back in February, when we spoke with the talented folks at Drifter Entertainment to learn all about the.

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XR Swim Platform Wants To Become The Steam Of WebXR Content

VRScout

Discover and play indie VR/AR content without having to make a single download. XR experiences in general, have proven themselves to be an amazing tool for everything from workforce training and digital marketing to product visualization, entertainment, and immersive online education. Thanks to the rigorous submission processes used by major platforms, however, many independent XR content developers are finding it difficult to publish their experiences in marketplaces such as the Oculus or Apple

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Snapchat’s Virtuous AR Cycle: Users, Developers & Advertisers

AR Insider

This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part I: Snap. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A lot can be learned from consumer AR’s early leaders. What are they doing right? How are they engaging users? And how are they making money?

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