Thu.Feb 13, 2020

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Unity’s Latest Trends Report Declares 2020 Will Be A Breakthrough Year For VR And AR

VRScout

15 industry experts contributed their perspective on why we’re approaching a tipping point with Enterprise XR. This looks to be the year where we move beyond tentative experimentation into scalable deployment of immersive tech in the workplace. That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” , a report published today by Unity Technologies where 15 industry experts (yours truly among them) outline how mixed reality (or XR depending on what flavor acronym

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Enterprise XR is Coming of Age

Tech Trends VR

Unity’s Latest Trends Report Declares 2020 will be a Breakthrough Year for XR. 15 Experts weigh in on why we’re reaching a tipping point in spatial computing. This looks to be the year where we move beyond tentative experimentation into scalable deployment of immersive tech in the workplace. That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” a report published today by Unity Technologies, where 15 industry experts (yours truly among them) outlined how

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“It’s Time to Go Spatial”: Get Hyped for AWE USA 2020

ARPost

In terms of events, participants, and opportunities to attend, Augmented World Expo (AWE) is the largest AR, VR and MR trade show out there. While events take place throughout the year and around the world, the main floor in America is in Santa Clara, California. This year’s AWE USA is taking place on May 27-29. There’s way too much going on for us to be able to give you all of the details.

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Ubisoft Announces ‘Prince of Persia’ VR Escape Room, Heading to 300 Locations This Spring

Road to VR

Ubisoft has revealed its third and latest VR escape room experience which is based on one of its classic franchises; Prince of Persia: The Dagger of Time will support up to four VR players who will control time itself as cooperatively solve puzzles. While perhaps better known for their in-home VR games, Ubisoft has quietly built a series of successful out-of-home VR experiences which it bills as “VR escape rooms.” The company’s cooperative VR experiences are now available at

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Apple Attacks Snapchat's Shoppable AR with Apple Pay Button & Other Custom Actions for AR Quick Look Content

Next Reality AR

Snapchat is probably used to Facebook copying its features by now, but Apple borrowing a page out of its playbook is likely a bit more surprising. But that's exactly what has happened, as Apple has added custom actions to its AR Quick Look protocol for web-based AR content that owes some influence to Snapchat's Shoppable AR e-commerce platform. Don't Miss: Shopify Rings up AR Shopping for Web via AR Quick Look Now, in browser-based AR experiences on iPhones and iPads running iOS 13.3 or greater,

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Hulu Follows Instagram's Viral Sensation with Branded 'What Should I Watch' Lens on Snapchat

Next Reality AR

The "what (blank) are you" augmented reality filters on Instagram have become so popular that more and more Hollywood giants are following the augmented reality-powered social media meme train, with the latest example coming via Snapchat. The trendy camera effects that started with the Which Disney filter and morphed into similar tributes to Harry Potter, Pokémon, and Simpsons Characters has now been adopted by one of the biggest streaming media brands on the planet: Hulu.

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Panera Reaches 9.3 Million Users with AR Campaign

AR Insider

This is the latest in AR Insider’s Campaign Tracker series. Running semi-weekly, it examines marketing campaigns that utilize AR visualization such as product try-ons, and their results. For a full list of campaigns, comparative ROI chart and deeper analysis, subscribe to ARtillery PRO. How Panera Uses AR to Heighten Cravings, Reaching Millions of Customers. by Stephanie Miles.

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‘Half-Life: Alyx’ Release Date Set for March 23rd, New Screenshots Revealed

Road to VR

Half-Life: Alyx finally has a release date and it’s March 23rd. The most anticipated VR game to date is now just one month and ten days away, and Valve has released some new screenshots to whet your appetite. Half-Life: Alyx will launch the week after GDC, an annual game developers event which Valve has regularly attended, and where the company first debuted its VR initiatives way back in 2015.

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Half-Life: Alyx available March 23, 2020

Cats and VR

Half-Life: Alyx, available March 23, 2020 [link] pic.twitter.com/Q04EZwNfBt — Valve (@valvesoftware) February 13, 2020 "Pre-order bonuses for anyone who has purchased a Valve Index will start rolling out the week of March 2, beginning with Steam VR Home environments inspired by locations in Half-Life: Alyx ," Valve announced today. "We will have more information on upcoming Valve Index availability soon.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Half-Life: Alyx launch date has finally been revealed

Slashgear

Half-Life is one of those games that many gamers talk about, most often very fondly, but very few new gamers today see. That’s mostly because, despite the cult following, the game has not seen any new release in more than a decade. That will be changing next month when the sequel-prequel-spinoff Half-Life: Alyx is finally released on Steam. It could … Continue reading.

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Resident Evil 7 biohazard Surpasses 7 Million Units, 16% are VR Players

Peter Graham

For those that have wanted to know what Capcom’s most popular videogames are, the company has just released a full list of its Platinum Titles – those that have sold more than one million units. To no surprise, the Resident Evil franchise dominates the top 10 with five entries, three of which are in the top five and that includes the most recent entry Resident Evil 7 biohazard. .

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Revolutionizing Training Standards with the American Fuel and Petrochemical Manufacturers

Everything VR & AR

Tyler and Sophia talk with Danny Forest and Laura Sweat, who leading training and safety standards at the American Fuel and Petrochemical Manufacturers, about the incredible work they are doing to revolutionize the way their industry trains in order to "fail safely" and optimize learning in VR. Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other exp

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Puzzle Adventure Down the Rabbit Hole Emerges in March

Peter Graham

The start of 2020 has been a little slow when it comes to new virtual reality (VR) titles but things are starting to pick up. Cortopia Studios, the team behind magical combat game Wands is preparing to launch its next project, a puzzle adventure called Down the Rabbit Hole. A launch date has now been slated for March. Originally revealed during Gamescom 2019, Down the Rabbit Hole’s storyline is a prequel to Lewis Carroll’s classic Alice in Wonderland tale where players step in

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Celebrate Valentine’s Day with the Sweet Games Pack on Oculus Quest

Oculus

Cupid’s arrow hit the bull’s-eye on Valentine’s Day savings with the Sweet Games Pack—available now through 11:59 pm PT on February 17. Featuring lovely discounts.

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Preview: Silicon Rising – A Glossy Yet Exasperating Shooter

Peter Graham

Ahead of its early access release today, KUKRGAME’s stylish first-person shooter (FPS) Silicon Rising already had a notable introduction thanks to winning an award at the VRCORE Awards last year and being one of the few titles supporting NVIDIA’s Variable Rate Super Sampling (VRSS). Harking along the lines of Blood & Truth or Defector where each scene is a glossy action-packed sequence, Silicon Rising is a far more cut back affair with some awkward pacing.

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Half-Life: Alyx Official Release Date Announced, New Screenshots Revealed

VRScout

I don’t think there’s ever been more hype surrounding the release of a VR game than there has been for Half-Life: Alyx these past few months. Now, roughly two weeks away from the previously announced launch window—Valve has finally revealed the games’ official release date: March 23rd. That’s right, in less than six weeks we’ll be neck-deep in Combine soldiers and marauding head crab zombies as we make our triumphant return to City 17.

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Prince of Persia: The Dagger of Time is the Latest LBE Attraction From Ubisoft

Peter Graham

In September of last year, VRFocus reported on Ubisoft building a team specifically for virtual reality (VR) content development, with a lot of the positions at its Dusseldorf office – formerly Ubisoft Blue Byte. The team specialised in location-based entertainment (LBE) having already created Assassin’s Creed Origins: Escape the Lost Pyramid and Beyond Medusa’s Gate.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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‘Half-Life: Alyx’ Launches Next Month But Index is Still Sold Out Across the Globe

Road to VR

Valve’s first flagship VR title, Half-Life: Alyx , is now set to launch on March 23rd but unfortunately the company’s Index VR headset is still just about impossible to buy direct. In the meantime, the shortage has seen secondary markets selling the headset at a 150% price premium. Valve Index Stock Check. Following up on our global stock check back in January , our latest check of Valve Index stock today shows that things have gone from bad to slightly worse.

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