Fri.Nov 03, 2017

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Become a Resistance Mechanic in this New Star Wars VR Experience

VRScout

ILMxLAB, Lucasfilm, and Nissan team up to launch Star Wars: Droid Repair Bay in select dealerships. Leia Organa needs your help. The Resistance is deep in conflict with the evil New Order and sustaining heavy damage. As a Resistance mechanic, it’s up to you to repair and maintain their crucial line-up of astromechs. Can you help keep the Resistance support droids alive long enough for our heroes to finish the job?

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Logitech Using Vive Tracker to Bring Your Keyboard and Hands Into VR for Efficient Typing

Road to VR

Logitech is creating a new system called BRIDGE which aims to make it possible to bring a properly tracked keyboard into VR while showing the user’s hands for accurate typing. Though retail plans haven’t yet been announced, the company is offering a development kit to select developers. VR promises to one day take computer productivity to the next level by letting us trade physical monitors for an infinite spatial desktop that unlocks our applications from flat windows.

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Google Launches Poly, a Home and Discovery Platform for VR and AR Content

VRScout

An all-new home for your Tilt Brush and Blocks masterpieces. If you’ve been one of the creators working with Tilt Brush and Blocks, you’re probably aware of the two different galleries Google created for you to showcase your work: Sketches and Objects. But now, Google has announced Poly, a tool aimed at accelerating the development of VR/AR experiences by bringing together the Tilt Brush and Blocks display platforms.

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Pimax Ends VR Headset Kickstarter With Over $4.2M and a Truly Massive Job Ahead

Road to VR

Pimax , the China-based company promising a few flavors of its high field of view (FOV) headset, has successfully completed its Kickstarter with $4,236,618, a good 21 times more than the initial $200,000 funding goal set at its launch back in mid-September. Now, Pimax’s road ahead will be defined by how they deliver on the plethora of ‘next gen’ add-ons promised to go along with 3 versions of their SteamVR-compatible headset.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Vantage Point looks to eradicate sexual assault and sexual harassment, with the help of virtual reality.

Cats and VR

Morgan Mercer and the team at Vantage Point are looking to eradicate sexual assault and sexual harassment, with the help of virtual reality. The team says that existing educational programs fail in several way to truly help victims of sexual assault and sexual harassment. Morgan Mercer has started a crowdfunding campaign for a virtual reality tool to help people combat the issues of sexual assault and sexual harassment faced by many in campuses and the workplace.

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Virtual reality haptics startup Contact CI announces equity crowdfunding campaign with SeedInvest

Cats and VR

Cincinnati based startup Contact CI ,has announced that they have partnered with the equity crowdfunding online platform SeedInvest to help grow their vision of haptics and spatial computing. SeedInvest is a equity crowdfunding platform that allows access to venture capital and angel investing to everyone. Recently Contact CI sent their Maestro glove haptic technology to selected Alpha partners to begin the first in-market use their tech.

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Microsoft to Expand HoloLens Availability to 29 More European Markets in December

Road to VR

Microsoft announced at their at Future Decoded conference in London that HoloLens, the company’s augmented reality headset, will be expanding its international availability to include all of the European Union in December. HoloLens is currently only officially available in Australia, Canada, China, France, Germany, Ireland, Japan, New Zealand, the United Kingdom, and the United States.

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HTC and Logitech bring keyboards into virtual reality

Slashgear

HTC and Logitech have announced the new Logitech BRIDGE SDK, a way for developers to add keyboard support to their virtual reality apps. The support aims to make it possible for VR users to enter text in their virtual reality environment, doing so using a Logitech G gaming keyboard alongside an HTC Vive Tracker and a special accessory that positions … Continue reading.

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Logitech develops tangible solution to VR keyboard input

VRWorld

Logitech yesterday announced the availability of the BRIDGE developers kit, an SDK intended to assist application developers with the challenge of effectively enabling text entry in virtual reality environments. The kit, designed to work with the HTC Vive, includes a Logitech G gaming keyboard, a Vive Tracker to enable proper keyboard positioning, and associated software.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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HTC Vive standalone headset could launch this month

Slashgear

There has been a lot of attention shed on mixed and augmented reality these days, especially with Microsoft’s big push and the launch of Apple’s ARKit and Google’s own ARCore. Even Samsung has seemingly decided to go with the flow, announcing its support for ARCore. HTC, however, is firmly staying within virtual reality territory and might, in fact, try to … Continue reading.

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Designers Prototype New Approaches to VR Headset Ergonomics and Input

Road to VR

Two common types of head-mounts for VR headsets dominate the market today: the side & top strap approach, and the halo approach (which rests mostly on the forehead). Despite their abundance, there’s still a long way to go toward improving comfort, ease-of-use, and social acceptability as VR grows. Designers from industrial design firm Nonobject prototyped a range of new designs which could be viable as VR technology becomes smaller and lighter.