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The Top XR Vendors Majoring in Construction in 2022

XR Today - Virtual Reality

The right tools not only improve collaboration between team members, but also pave the way for more innovative development and design processes. Meta recently announced the arrival of a popular architectural toolUnity Reflect ” in the Meta Quest environment for 2022. Magic Leap.

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.

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Hands-on Vive Focus Plus Hand Tracking SDK

The Ghost Howls

While the spotlight is all on Oculus and its Quest, actually Pico and HTC are evolving their hardware and software offerings without almost no one talking about it. I’ve made a nice Youtube video with me saying random stuff and exploring the Vive Hand Tracking SDK at first in Unity and then in action using my hands in VR.

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Top XR Vendors Majoring on Retail and Ecommerce for 2022

XR Today - Virtual Reality

Varjo’s “Reality Cloud” network is likely to be a valuable tool for many retail innovators going forward, as it will allow for more efficient lossless streaming in a traditional store space. Unity provides users with access to a comprehensive real-time development platform, ideal for building 3D, immersive experiences. Magic Leap.

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XR Interaction Toolkit (eXtended Reality Technology Platforms)

ARVR

Unity Game Engine ?? Documentation What is WebXR? ? WebXR is a JavaScript application programming interface (API) that enables applications to interact with augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Google Cardboard or Open Source Virtual Reality (OSVR), in a web browser.? SteamVR ? —?SteamVR

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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding. Meta already does that with some features (e.g.

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How to ask Android Permissions in Unity for a Vive Focus app (Vive Wave SDK)

The Ghost Howls

For instance, I contributed to the little musical experience that Enea Le Fons has taken to a disco club during his 30 Days in VR experiment and I made the porting of the ImmotionRoom full-body VR system to the new HTC device. If you’re interested in all this permission stuff, you can read directly the related Android documentation.

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