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Stereopsia report / 1: hands-on with Presenz, Antilatency, full-body on Quest and more!

The Ghost Howls

I have instead tried another demo for Oculus Quest called Anamika, where you impersonate a four-armed Indian goddess. Presenz also offers a Unity plugin so that you can import this render file in Unity and so mix the resulting volumetric video with some real-time interactions that you add in the game engine.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Concept picture of SenseGlove used in industrial settings for VR training. It has not been thought for games, but more for enterprise uses like training. Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. Both sensations are very cool when they work.

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VR Bungee Jumping, Samurai Swords, and 16 More New Demos

Leapmotion

Today in the last of our 3D Jam spotlight series, check out these VR demos that take you to the edge and leave you breathless. Charles ( @cwan2011 ) is a software developer experienced in both iOS and Unity game development. Dive into a virtual shopping spree in this fast-paced demo from Petricore. Alien Planet. Bad Dreams.

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

Ctrl+Labs already demoed it years ago: check out the link to the Dino Game that I added below this paragraph. More info (FRL Official blog post) More info (Road To VR reporting and commenting the news) More info (Ctrl+Labs’s Dino Game Early Demo) More info (ETH’s experimental wristband). Some XR fun.

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The Importance of Hand Tracking UX Design

The Ghost Howls

Circuit Stream , the company he works for, offers a full platform of AR/VR training and learning services to help people master immersive technology. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. Table of Contents.

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Designing Cat Explorer

Leapmotion

On the surface it’s a fun, slightly twisted tech demo. But it also serves as a proof of concept for intuitive interaction in training, education, visualisation and entertainment. Fun and slightly twisted, Cat Explorer is also a proof of concept for intuitive interaction in training, education, visualization and entertainment.

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Building Graffiti 3D: A Journey through Space and Design

Leapmotion

It looked good on paper, but once I started working with it, I quickly realized that most of my time would be spent just trying to get the device to properly communicate with Unity and pair with the OS rather than having fun making stuff. So I switched to the Leap Motion Controller and quickly got my hands in my application.