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Automotive XR Case Study: Varjo and Phiaro

XR Today - Mixed Reality tag

They then mounted the hardware for inside-out positional tracking into the vehicle. Using the Varjo XR-3 headset, the team was then able to combine a real-time video feed, with 3d car renders, built within Unreal and Unity software.

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XR in Education Case Study in Focus: VIVE and Nowa Era

XR Today - Mixed Reality tag

Rather than simply watching teachers carry out chemical processes, students can physically move VR controllers and interact with different chemicals. The Empiriusz Virtual laboratory is a phenomenal VR experience, allowing anyone to use a headset to complete an experiment in absolute safety.

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VR Training Case Study: Y-12 National Security Complex

HaptX

These allow workers wearing protective, arm-length gloves to handle hazardous and sensitive material in a controlled environment. The developers are using HTC Vive headsets and tracking along with Steam VR to visualize the digital content in Unreal Engine. energy sector.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we're utilizing basic controls that simulate the different interfaces that you would have. And for our training products, they are a little bit more customized for each project.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we're utilizing basic controls that simulate the different interfaces that you would have. And for our training products, they are a little bit more customized for each project.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we're utilizing basic controls that simulate the different interfaces that you would have. And for our training products, they are a little bit more customized for each project.

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Powering The Next Generation Of Virtual Music Experiences

VRScout

For example, Sony Music is recruiting a team “dedicated to reimagining music through immersive media” that will leverage Sony Music’s catalog and impressive roster of artists to implement a new category of music experiences using the Unreal Engine. After all, why sell just 7,000 tickets to a festival when you can potentially sell 700,000 ?